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  1. #1
    Trenloe's Avatar
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    Pathfinder Bestiary 4 OGL Module

    Thanks to great work from hawkwind putting the majority of the text data together, we now have a full Pathfinder Bestiary 4 module. This has been created with the V2 Creature Parser so includes spell and spell like ability entries. The effects that are linked to spells are purely part of the standard FG effect parsing - so check them to make sure they are correct, these are not stored in the module they are created by FG when you open the NPC entry.

    Download and unzip the following file (you'll get PF-SRD-Bestiary-4.mod) and copy the file to the <FG App Data>\modules folder. This will be available to activate as a library module named PFRPG Bestiary 4 within a PFRPG campaign.

    There might well be the odd minor mistake in this module - please check it out and if there are any errors that you come across post in the thread below. Thanks.

    Minor Update: Incorporeal creature attacks edited to contain "incorporeal touch" so that targets don't resist their attacks. Thanks Blackfoot.
    Last edited by Trenloe; March 19th, 2016 at 18:14.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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    Trenloe's Avatar
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    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Thanks Trenloe I give it a try next Time I put up another token.

  4. #4

  5. #5
    Quote Originally Posted by Trenloe View Post
    There might well be the odd minor mistake in this module - please check it out and if there are any errors that you come across post in the thread below. Thanks.
    Just glanced through it, but when I looked at Demon Lord Pazuzu all his SLAs were set to DC equal to the spell level. As a CR 30, I doubt his dominate person is a DC 5. Not sure if this is important, but might be a bug with the spell/SLA parsing.
    I never claimed to be sane. Besides, it's more fun this way.

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    Quote Originally Posted by Nickademus View Post
    Just glanced through it, but when I looked at Demon Lord Pazuzu all his SLAs were set to DC equal to the spell level. As a CR 30, I doubt his dominate person is a DC 5. Not sure if this is important, but might be a bug with the spell/SLA parsing.
    Looks fine to me:



    And even a 19 on the die isn't good enough for Djub-Djub:



    What version are you running (live or test) what extensions are you running?
    Last edited by Trenloe; January 17th, 2015 at 03:24.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    Live, no extensions.

    Upon further investigation, it seems to be DC 5 when looking at Pazuzu in the module from the library. But when drug into the campaign's NPC list, it shows as DC 15 when the NPC is locked and DC 28 when the NPC is unlocked.
    I never claimed to be sane. Besides, it's more fun this way.

  8. #8
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    Quote Originally Posted by Nickademus View Post
    Upon further investigation, it seems to be DC 5 when looking at Pazuzu in the module from the library. But when drug into the campaign's NPC list, it shows as DC 15 when the NPC is locked and DC 28 when the NPC is unlocked.
    This is a base FG issue that has been reported before: https://www.fantasygrounds.com/forum...l=1#post177928 Basically, spells should not be used directly from the locked library entries, the creature should be dragged to the NPC list or the combat tracker first and then use the cast button action for correct save DC.

    If you want to see the proper save DC shown when you hover over the cast button do the following:
    1. Drag the creature from the module to either the NPC list or the combat tracker.
    2. Open the new NPC record you've just created.
    3. Click on the spells tab.
    4. Close the NPC window.
    5. The next time you open the NPC and go to the spells tab the save DC will show properly in the tooltip.
    Last edited by Trenloe; January 17th, 2015 at 05:16.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #9
    Thought it might be something like this. Still thought I'd mention it in case I was wrong.
    I never claimed to be sane. Besides, it's more fun this way.

  10. #10
    Trenloe's Avatar
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    Minor Update: Incorporeal creature attacks edited to contain "incorporeal touch" so that targets don't resist their attacks. Thanks Blackfoot.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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