Thread: Basic D&D
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July 4th, 2014, 23:59 #21
I am really looking forward to the release of the 5E parser and ruleset - I get the feeling from the D&D forums and here that 5E will be popular - perhaps bringing D&D back from the brink?
One thing I noticed on the 5E FG character sheet is there is no tracking of death saves (3 successes, 3 failures).
Cheers
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July 5th, 2014, 01:12 #22
It does it automatically at the end of someone's turn in the combat tracker though.
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July 5th, 2014, 01:50 #23
Yes, it does, but it was in the 4E sheet and was very useful for keeping track.
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July 5th, 2014, 03:24 #24
Supreme Deity
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Well, originally, there were only death save failures to track, not successes also. So, when hit points reached zero , I used -1, -2 and -3 to track dear save failures, with death at 3 failures. This is one of the things that will be updated, since the rules changed a fair amount on this item.
Cheers,
JPG
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July 5th, 2014, 13:47 #25
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You guys are awesome to do all this. Please understand how much it is appreciated by [those of] us who don't have the skill/expertise to do this on our own.
Last edited by chillybilly; July 5th, 2014 at 15:02.
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July 5th, 2014, 14:37 #26
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Well said chillybilly and very true.
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July 5th, 2014, 15:34 #27
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July 6th, 2014, 20:25 #28
Ok, looks like there's a monster that is resistant to bludgeoning, piercing, and slashing damage from non-magical weapons. The resist effects show up, but how do you set it up so that if they are hit by a magical weapon, it ignores the effect? I tried adding the "magic" property to a weapon, but that didn't make any difference.
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July 6th, 2014, 21:58 #29
I added "RESIST: slashing; VULN: magic" and tried to attack with a "slashing, magic" sword and that seemed to take slashing resist, then add magic vulnerability so the damage looked correct. I'm sure we'll need to test more as the monsters are released.
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July 7th, 2014, 03:34 #30
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