Thread: Dice features
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July 13th, 2014, 22:55 #41
do you know when this will be implemented? as i am trying to use the corerpg to run and l5r game.
Ultimate License holder.
Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.
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July 13th, 2014, 23:15 #42
Supreme Deity
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It's been put on temporary hold to finish up 5E D&D launch in preparation for Gencon. I plan to return to that development branch after the convention.
Regards,
JPG
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September 27th, 2014, 23:58 #43
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Wow, and here I logged in to look for some ideas on how to begin working on my own ideas for a "drop lowest" dice mod. Perhaps I will put this idea on hold for a bit if this is something that is being planned for a future update.
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November 2nd, 2014, 13:27 #44
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November 2nd, 2014, 13:28 #45
this wont happen until after the port to Unity is complete - and the port is a massive job...
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November 2nd, 2014, 13:38 #46
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February 5th, 2015, 16:36 #47
I'd like to see an easier way to implement explosions on multiple dice "values." As an example in TORG you explode on a 10 or a 20, on a single d20 roll and disconnect on a roll of 1. (a critical failure) IIRC. And keep rolling until a non 10 or 20 value is kept. Basic Keep and Roll. I'd also like to, see the Shadowrun variant mechanic as Dulux-Oz pointed out. Also in Feng Shui you have a true wild die that is rolled along with the regular die - they're both d6's - and one acts as a positive number and the other die acts as a negative (The two dice are usually different colors). This allows rolls to come up negative (from there the value is added - or subtracted from - your ability you're testing which gives your final score). It's an uncommon example, but dice negating each other tends to crop up a lot in modern indie role playing games. Otherwise I think that you've covered most of the standard mechanics.
Cheers,
SFAliens.... Go fig?
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February 9th, 2015, 13:33 #48
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I am not sure what the port to Unity means (only that it sounds like a big job). But, my question is does anyone know what is the status of this dice feature? It sounds absolutely amazing.
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February 9th, 2015, 14:51 #49
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May 1st, 2015, 07:22 #50
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Was a way ever created to reroll 1s on character creation? Maybe a chat command we can drop in a macro?. We do 4d6 reroll 1 pick 3 highest in our campaigns, and this program would be a better sell to friends if we could do that. Having to use Skype or Hero Labs would leave a bad taste in their mouth after buying the program.
I am still learning the program, and once I have played some, dm some, and got a handle on it, I want to convince my group to use this over roll 20 once we start moving in a little bit.
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