5E Character Create Playlist
Page 5 of 8 First ... 34567 ... Last

Thread: Dice features

  1. #41
    tlavalle's Avatar
    Join Date
    Oct 2010
    Location
    St Cloud, MN USA
    Posts
    238
    do you know when this will be implemented? as i am trying to use the corerpg to run and l5r game.
    Ultimate License holder.

    Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.

  2. #42
    It's been put on temporary hold to finish up 5E D&D launch in preparation for Gencon. I plan to return to that development branch after the convention.

    Regards,
    JPG

  3. #43
    Wow, and here I logged in to look for some ideas on how to begin working on my own ideas for a "drop lowest" dice mod. Perhaps I will put this idea on hold for a bit if this is something that is being planned for a future update.

  4. #44
    Quote Originally Posted by DMFirmy View Post
    ... if this is something that is being planned for a future update.
    Any idea if this will wind up making it into the next update?

  5. #45

  6. #46
    Quote Originally Posted by damned View Post
    this wont happen until after the port to Unity is complete - and the port is a massive job...
    Sadness... but thankfully I am a patient man...

  7. #47
    I'd like to see an easier way to implement explosions on multiple dice "values." As an example in TORG you explode on a 10 or a 20, on a single d20 roll and disconnect on a roll of 1. (a critical failure) IIRC. And keep rolling until a non 10 or 20 value is kept. Basic Keep and Roll. I'd also like to, see the Shadowrun variant mechanic as Dulux-Oz pointed out. Also in Feng Shui you have a true wild die that is rolled along with the regular die - they're both d6's - and one acts as a positive number and the other die acts as a negative (The two dice are usually different colors). This allows rolls to come up negative (from there the value is added - or subtracted from - your ability you're testing which gives your final score). It's an uncommon example, but dice negating each other tends to crop up a lot in modern indie role playing games. Otherwise I think that you've covered most of the standard mechanics.

    Cheers,
    SF
    Aliens.... Go fig?

  8. #48
    I am not sure what the port to Unity means (only that it sounds like a big job). But, my question is does anyone know what is the status of this dice feature? It sounds absolutely amazing.

  9. #49
    Quote Originally Posted by chillybilly View Post
    I am not sure what the port to Unity means (only that it sounds like a big job). But, my question is does anyone know what is the status of this dice feature? It sounds absolutely amazing.
    I think it's "in the works."
    Aliens.... Go fig?

  10. #50
    Was a way ever created to reroll 1s on character creation? Maybe a chat command we can drop in a macro?. We do 4d6 reroll 1 pick 3 highest in our campaigns, and this program would be a better sell to friends if we could do that. Having to use Skype or Hero Labs would leave a bad taste in their mouth after buying the program.

    I am still learning the program, and once I have played some, dm some, and got a handle on it, I want to convince my group to use this over roll 20 once we start moving in a little bit.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in