Thread: How do I create a Token Module
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December 12th, 2014, 15:41 #11
- Join Date
- Dec 2014
- Posts
- 10
Every think done like everbody told me. libryry > Module aktivation> ther is not my Module in it
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December 12th, 2014, 16:42 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 23rd, 2017, 01:12 #13
Because it caused me grief, I am adding this ...
Activating token modules (as distinct from other types of modules) should be done from the Tokens button (not the Library button) and then click 'Modules'. All your modules with tokens in them should now appear.
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April 27th, 2017, 01:51 #14
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April 27th, 2017, 21:36 #15
Good afternoon everyone.
Will this method work if I have multiple subfolders inside the "token" folder? For example, if I create a module for Playable Races and, instead of placing the tokens inside the token folder, I put them in “racial” subfolders (human, elf, dwarf, etc), FG will recognize those folders or is this a no go? I am thinking in something like this:
Playable Races (Module Tokens Main Folder)
-----------> Human (Token Subfolder)
-----------> Dwarf (Token Subfolder)
-----------> Elf (Token Subfolder)
I am currently creating a large number of tokens to use in my upcoming 5e campaign, and I am sorting the files in a structure like that, so it would be awesome to have this ready in FG.
Thank you in advance for the help =)
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April 27th, 2017, 21:57 #16
Yes, it will. It will create a token bag for each folder under 'tokens'.
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April 27th, 2017, 22:39 #17
See lettertokens.mod (comes with Fantasy Grounds) for an example of using multiple folders.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 27th, 2017, 22:55 #18
Hi, you can also use PAR5E for creating token and images modules. I found it easier
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April 27th, 2017, 23:02 #19
Image module, maybe, although I'd probably make an image module within the FG interface - quick, easy, can test to see how it works, etc.. This is what I use to make map modules. But, go with what you're comfortable with...
But if you're doing a purely token module - there really isn't anything to it: put all of the token image files in a \tokens directory in the module and have a super basic definition.xml file (basically to give the module a name). You'd spend way more time with PAR5E to create a purely token module.
As I mentioned above, look at the lettertokens.mod modules that comes with Fantasy Grounds, you'll see how simple it is and can replicate that format easily for your own token module.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 28th, 2017, 00:03 #20
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