DICE PACKS BUNDLE
Page 1 of 2 12 Last
  1. #1

    Making a Ruleset based on existing RPG's, Permissions from Publishers? Q&A

    Heya All.
    This is a question and hopefully some discussion about making Rulesets (Modules and Extensions) and Permissions to do so.

    Smiteworks has gone forth and re-created a lot of Rulesets for us to enjoy, and therefore have the most experience here in obtaining permissions. (And I would love to hear more from Doug on this as well)


    The reason why I'm inquiring:

    I'm currently building a few add-on Modules for CoreRPG and 3.5 (not for profit) for my own GM'ing needs.
    I will no-doubtably be pestered by my friends to give them a copy of my BattleTECH (A Time of War) RPG module. (Almost nearing completion)

    So if I go through the labor of creating a Module/Extension and I have no intention of selling it, but expect to be pestered to "share" it...
    What do I do?

    Do I need to go to the Publisher and get a formal notice of permission?
    If so... how do I word it?
    ULTIMATE License GM

    IVE BEEN HERE FOREVER!

    Traveller, C&C, Cypher System!

    AKA: ☆𝟚𝟠𝕞𝕞ℝℙ𝔾☆ Youtube

  2. #2
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,404
    Game mechanics cannot be copyrighted, but "Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form."

    What this means is that you can make a ruleset that covers the game mechanics only. e.g. the 4E ruleset does not have permission from WotC because it doesn't need permission as no literary, artistic or musical material is included from the 4E game.

    Basically, any written text or artwork from the game can't be included in your ruleset, or a library module. if you plan to distribute it - even if you do so for free.

    Of course, if the game has an OGL/SRD/Creative Commons agreement then that changes things. But for a game without these you have to stick to the mechanics of the game only.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,404
    From here: https://www.copyright.gov/fls/fl108.html

    Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #4
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,684
    Blog Entries
    1
    so - you can make and distribute a ruleset for free providing it has:
    * no logo
    * no descriptive text copied direct from source
    * no images copied direct from source
    you can build all the game mechanics and character sheet
    you can include your own content/source modules so long as they are your own work and words

    and no permission required.

    if you got permission you could do whatever the terms of your permission allow - eg you might negotiate to sell a full version (split between you and publisher and smiteworks and possibly ssteam!), to include all or some content, to include all or some logos etc.

    So if I go through the labor of creating a Module/Extension and I have no intention of selling it, but expect to be pestered to "share" it...
    that is your call - but the short answer is YES! olease

  5. #5
    In the case of Creating a Character in "Battletech A time of War" the character is made up of "Modules" which are like Travellers "Terms" (a section of years described by a background), I guess it would be like a 3.5E "Background Trait" only it has important cosmetic info within it which cannot be rooted out (Erased) because its part of the Battletech story as well as a building block of the character.

    No matter how hard I try, I cant pull this info, otherwise the "Module" makes no sense. So does this mean the Story becomes the Mechanics? Therefor becomes???

    Example: How do I pull the Copy-written portions off this?

    MINOR PERIPHERY MODULE
    COST 75 XP
    AFFILIATION
    In addition to the larger realms, the Periphery includes an assortment
    of minor powers. Banded together for mutual protection and trade,
    some of these realms—like the Fiefdom of Randis and the Franklin
    Fiefs—are as tiny as a single (but well-armed) world, while others—like
    the icy mining colonies of the Mica Majority and the democratic realms
    of the Niops Association and Rim Collection—encompass a handful of
    worlds.

    Primary
    Language English

    Secondary
    Language Any
    Fixed XPs [Traits] Equipped (–150 XP); [Skills] Perception (+15
    XP), Survival/Any (+20 XP)

    Sub-Affiliations (Choose one)

    Fiefdom of Randis
    [Attributes] BOD (+125 XP), EDG (+50 XP); [Traits]
    Illiterate (–75 XP), Wealth (–50 XP); [Skills] Martial
    Arts (+10 XP), Melee Weapons (+10 XP), Negotiation
    (+10 XP), Streetwise/Periphery (+15 XP), Survival/Any
    (+20 XP)

    Franklin Fiefs
    [Attributes] BOD (+150 XP), INT (–100 XP), WIL (+50
    XP); [Traits] Equipped (–60 XP), Illiterate (–90 XP),
    Toughness (+100 XP); [Skills] Martial Arts (+15 XP),
    Medtech/Any (+10 XP); Protocol/Novo Franklin (+10
    XP), Streetwise/Periphery (+10 XP), Survival/Any (+10
    XP), (+10 XP to any one of the following: Archery,
    Melee Weapons or Negotiation)

    Mica Majority
    [Attributes] BOD (+100 XP), RFL (+100 XP), EDG
    (–100 XP); [Traits] Equipped (–25 XP), Toughness
    (+100 XP), Wealth (–100 XP); [Skills] Career/Mining
    (+10 XP), Language/Japanese (+10 XP), Negotiation
    (+10 XP), Survival/Arctic (+10 XP)

    Niops Association
    [Attributes] INT (+125 XP), WIL (–110 XP); [Traits]
    Equipped (+200 XP), Introvert (–125 XP); [Skills]
    Interest/Any (+10 XP), Technician/Any (+15 XP)

    Rim Collection
    [Attributes] CHA (–50 XP), EDG (+100 XP); [Traits]
    Fit (+75 XP), Wealth (–50 XP); [Skills] Negotiation
    (+15 XP), Small Arms (+5 XP), Choose two: Animal
    Handling/Any, Archery, Martial Arts, Melee Weapons,
    Streetwise/Rim Collection or Survival/Any (+10 XP)
    Flexible XPs +25 XP each to any three Attributes or Traits, or
    combination thereof.

    Notes: Unless otherwise specified, characters from any of the listed
    Minor Periphery realms may not take the following Life Modules:
    Preparatory School or Military School (Stage 2); University or Military
    Academy (Stage 3); Postgraduate Study (Stage 4).
    Characters with the Franklin Fiefs sub-affiliation that do not purchase
    the Citizen Trait (reflecting membership in the gentry) may not receive
    the Title or Property Trait, and may not undergo any military training other
    than Basic Training, Infantry or Cavalry.
    Characters from the Mica Majority and Rim Collection sub-affiliations
    may not take the Nobility Life Modules in Stage 1 or 2, nor may they hold
    titles within their respective realms.


    Do I rename everything "Choice A", "Choice B" ?

    Characters with the "Choice A" sub-affiliation that do not purchase
    the Citizen Trait (reflecting membership in the gentry) may not receive
    the Title or Property Trait, and may not undergo any military training other
    than Basic Training, Infantry or Cavalry.
    Characters from the "Choice B" and "Choice C" sub-affiliations
    may not take the Nobility Life Modules in Stage 1 or 2, nor may they hold
    titles within their respective realms.
    Last edited by Magnatude; May 25th, 2014 at 01:45.
    ULTIMATE License GM

    IVE BEEN HERE FOREVER!

    Traveller, C&C, Cypher System!

    AKA: ☆𝟚𝟠𝕞𝕞ℝℙ𝔾☆ Youtube

  6. #6
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,404
    Story is not mechanics, the written word is definitely seen as "literary form" and therefore covered by copyright.

    You can include purely the mechanics side of the modules but no story, even if it makes no sense without the story.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,684
    Blog Entries
    1
    Trenloe - in the following what is your understanding of what is and isnt copyright?

    Fiefdom of Randis
    [Attributes] BOD (+125 XP), EDG (+50 XP); [Traits]
    Illiterate (–75 XP), Wealth (–50 XP); [Skills] Martial
    Arts (+10 XP), Melee Weapons (+10 XP), Negotiation
    (+10 XP), Streetwise/Periphery (+15 XP), Survival/Any
    (+20 XP)
    I would assume that Fiefdom of Randis is copyright.
    Can attribute names be copyright?
    I would assume that descriptions of attributes would be copyright.

  8. #8
    Quote Originally Posted by damned View Post
    that is your call - but the short answer is YES! olease
    So I'll have to send you the re-written version with everything renamed "Choice A", "Choice B"....

    After "Choice ZY" (yes there are a lot of them) you'll be breaking out the decoder ring from a cereal box... or wishing for one?
    ULTIMATE License GM

    IVE BEEN HERE FOREVER!

    Traveller, C&C, Cypher System!

    AKA: ☆𝟚𝟠𝕞𝕞ℝℙ𝔾☆ Youtube

  9. #9
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,684
    Blog Entries
    1
    Quote Originally Posted by Magnatude View Post
    So I'll have to send you the re-written version with everything renamed "Choice A", "Choice B"....

    After "Choice ZY" (yes there are a lot of them) you'll be breaking out the decoder ring from a cereal box... or wishing for one?
    Some things are just not possible...
    I also dont/wont play the ruleset - its just good to have these things out there but if its not possible its not possible.
    You can always talk to Doug and see if they have spoken with the publishers at all...

  10. #10
    Yeah I'll do that (Talk to Doug), maybe with all the work I put into it already, A thumbs up from Catalyst(Pub), and some Moon-magic to get the Character sheets 100% functional... we could have a great addition.
    ULTIMATE License GM

    IVE BEEN HERE FOREVER!

    Traveller, C&C, Cypher System!

    AKA: ☆𝟚𝟠𝕞𝕞ℝℙ𝔾☆ Youtube

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in