Thread: Updated PCGen exportsheet
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March 23rd, 2018, 19:20 #21
I'll continue to post the most up-to-date version here, whenever I make improvements. There's still a few things that need updating, like the spells.
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March 23rd, 2018, 19:56 #22
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Have you thought about doing it native, so you don't have to go through another step to get a file you can import directly to FG?
I've started it, but ran into roadblocks that I will pursue once JEP is gone.
Dave
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March 23rd, 2018, 20:05 #23
As it is, the resulting xml file can be directly imported into Fantasy Grounds.
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March 23rd, 2018, 20:06 #24
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March 23rd, 2018, 21:05 #25
Originally it did, but I figured out how to go around that. I have found that you can use the converter to update characters in-place though.
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Currently Running:
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Pathfinder Official Modules: Core Rulebook; Advanced Player's Guide; Ultimate Magic; Bestiary; Bestiary 2; Bestiary 3; Bestiary 4
Official Adventure Paths: Kingmaker 1
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January 4th, 2019, 20:42 #26
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I found a bug in the pcgen exporter: if you try to export a wizard, due to the scribe scroll feat, this line crashes the java interpreter (line 221):
Code:<#elseif (pcstring('ABILITYALL.Mythic Feat.VISIBLE.${mythicFeat}.TYPE')?lower_case?contains("mythic"))> <type type="string">Mythic</type>
I don't actually know java or the pcgen code, but I "fixed" it by adding this before just before the above elseif, mainly to not let the scribe scroll feat reach that elseif (a true fix would have checked the existence or validity of mythicFeat before using it, but I have no idea how to do that)
Code:<#elseif (pcstring('ABILITYALL.FEAT.VISIBLE.${feat}.TYPE')?lower_case?contains("item"))> <type type="string">Item Creation</type>
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July 3rd, 2019, 16:38 #27
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July 3rd, 2019, 18:25 #28
I'll get ahold of Llisandur, I thought those were ironed out. What version of PCGen and the output sheet are you using?
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July 4th, 2019, 02:56 #29
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July 4th, 2019, 10:25 #30
Sorry about the long development time to fix bugs, I've been working on a lot of other features as well. Try this out and let me know if it works for you.
I reworked a LOT of things with this. Besides a lot of improvements, the major features are prepared spells are now properly set up, and class features/other abilities with tracked uses are automatically added to a separate spell class. Some of the ability adjustment/CL for those may not be correct, especially for things like sorcerer abilities added by Eldritch Heritage that aren't equal to your total level.
As for the weapons not being properly set up in the mini sheet, that entirely has to do with it being set to equipped or not. Go to preparation mode and you'll see a round icon with nothing, a bag, or a shirt in it. If it doesn't have a shirt (equipped), then it won't show on the mini sheet. The PCGen export should set weapons that are in hand or in the Equipped section of the sheet to equipped automatically, but if they're in the Carried section then they'll be set to the bag icon and won't show up until you set them to be equipped.
Edit: Found and fixed a breaking problem.Last edited by Llisandur; July 13th, 2019 at 23:04. Reason: Error fix
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Currently Running:
Wrath of the Righteous w/ Ponyfinder - Sunday @ 7:30pm
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Official Adventure Paths: Kingmaker 1
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