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  1. #121
    Quote Originally Posted by Nylanfs View Post
    That outhouse is too permanent. The reason that outhouses were so flimsy was to make them light enough to move (or rebuild in case of methane explosion). They just dug a deep hole and put it over it and when it got within a couple of feet of being full would cover it and move to a new location. Hence the portability.
    Blame WotC. It's a redraw of one of their maps.

  2. #122
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    Quote Originally Posted by kalnaren View Post
    Blame WotC. It's a redraw of one of their maps.
    Maybe it empties into an underground river. Or there's a magical [you know what] eating creature down there. Or the owner hates dwarves and there's a shaft that connect through to the top of a big cavern where some of them live. Or....
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  3. #123
    Quote Originally Posted by Trenloe View Post
    Maybe it empties into an underground river. Or there's a magical [you know what] eating creature down there. Or the owner hates dwarves and there's a shaft that connect through to the top of a big cavern where some of them live. Or....
    It empties into the cave room with the ladder :/


  4. #124
    Awesome map! That's the kind of stuff I want to create (not so much a sewer for the outhouse but the style of the map is awesome)!

  5. #125
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    Quote Originally Posted by NotRussellCrowe View Post
    Awesome map! That's the kind of stuff I want to create (not so much a sewer for the outhouse but the style of the map is awesome)!
    It is a very nice map. No offence to kalnaren, but once you've spent the time to get to know CC3, these maps can be created quite quickly...
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  6. #126
    Quote Originally Posted by Trenloe View Post
    It is a very nice map. No offence to kalnaren, but once you've spent the time to get to know CC3, these maps can be created quite quickly...
    I don't even have any maps I want to create, I just want to play around with the software, it looks/sounds so fun. Maybe I can hire myself out, I'll create maps in exchange for Tim Horton's double-doubles!

  7. #127
    Quote Originally Posted by Trenloe View Post
    It is a very nice map. No offence to kalnaren, but once you've spent the time to get to know CC3, these maps can be created quite quickly...
    No offence taken, because you're 100% correct

    Most of my time on maps now is spent messing with the sheet effects to get it exactly the way i want.

    I haven't figured out lighting in CC3 yet. That's next on the list.

  8. #128
    Quote Originally Posted by NotRussellCrowe View Post
    Awesome map! That's the kind of stuff I want to create (not so much a sewer for the outhouse but the style of the map is awesome)!
    Same map done again with a different style:



    You can see my other maps here: https://www.fantasygrounds.com/forum...Runelords-Maps

    I actually really enjoy re-making maps from Dragon magazine adventures and the like. I've got a couple of larger ones in the works too. I should probably get back to actually doing the ones I NEED lol.

    But TLDR; CC3 is an awesome tool. Nice way to relax on a Sunday afternoon drinking scotch and drawing maps.

  9. #129
    Quote Originally Posted by kalnaren View Post
    Same map done again with a different style:


    You can see my other maps here: https://www.fantasygrounds.com/forum...Runelords-Maps

    I actually really enjoy re-making maps from Dragon magazine adventures and the like. I've got a couple of larger ones in the works too. I should probably get back to actually doing the ones I NEED lol.

    But TLDR; CC3 is an awesome tool. Nice way to relax on a Sunday afternoon drinking scotch and drawing maps.
    I actually like the previous one just for the lighter background. I usually do like the black backgrounds but I guess I just like your texture you used for the non-mapped areas.

  10. #130
    Mike Schley's style is pretty cool. Glad I picked it up.

    I find Roberts blends better with stock DD3 symbols though.

    I don't have any of the other annuals though. Should pick some up.

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