Thread: war of the dead
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April 13th, 2014, 16:26 #1
war of the dead
is there a mod for ext for war of the dead, or how do i add the shamblers?
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April 13th, 2014, 18:43 #2
Is there something special about them?
Location: Central Pa (East -5)
Ultimate License Holder
Current Campaign: Necessary Evil
Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
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April 13th, 2014, 19:04 #3
there are more then just the zombies from the book. plus more abilities
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April 13th, 2014, 19:17 #4Location: Central Pa (East -5)
Ultimate License Holder
Current Campaign: Necessary Evil
Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
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April 13th, 2014, 19:22 #5
i wonder how it would done I have tried to follow the tutorials but seem to get lost.
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April 13th, 2014, 20:21 #6
Depending on how well you know XML how helpful this is or not. I am assuming that you have at least some understanding of Programming.
The simplest way to get started is to find a similar module for the same rules set and copy and work from there.
Edges and Hindrances use the exact same format, this is the template that I use for creating Hindrances and Edges. They are linked too using the class 'sw_referencefeat'
Code:< > <name type="string"> [Major/Minor]</name> <type type="string">Hindrance</type> <mult type="number">0</mult> <stack type="number">0</stack> <prerequisites type="string"> </prerequisites> <benefit type="formattedtext"> <p> </p> </benefit> </ > < > <name type="string"> </name> <type type="string">Edge</type> <mult type="number">0</mult> <stack type="number">0</stack> <prerequisites type="string"> </prerequisites> <benefit type="formattedtext"> <p> </p> </benefit> </ >
For Monstrous abilities simply use an appended feat structure of Name, type, and benefit.
Now the more complicate part of assembling a mod is the library section. For a quick and simple method use this structure.
Code:<?xml version="1.0" encoding="ISO-8859-1"?> <!-- Copyright SmiteWorks USA, LLC., 2011 --> <root version="2.0"> <library> <wotdmod static="true"> <name type="string">War of the Dead Module</name> <!-- ID A --> <catname type="string">WotD</catname> <categoryname type="string">War of the Dead</categoryname> <entries> <chap000> <!-- This is for an individual link in the library right side, in the SWDxPG: Credits/Legal, Quick Links, Introduction --> <librarylink type="windowreference"> <class>sw_referenceindex</class> <!-- This references the type of window to open, the 'Artwork' pages are an example of these --> <recordname>..</recordname> </librarylink> <name type="string">Edges </name> <!-- Name displayed in library --> <description type="formattedtext"> <p> </p> </description> <index> <-- These are for each item in the index, you will have one for each edge, hindrance, or monsterous ability --> <sec-001> <listlink type="windowreference"> <class>sw_referencefeat</class> <recordname>reference.edges._____</recordname> <!-- the location for actual data about item, last part is where you would put what you id'd the actual item as --> </listlink> <name type="string"> </name> <!-- Name displayed in index--> </sec-001> </index> </chap000> </entries> </wotdmod> </library> <reference> <edges> </edges> <hindrances> </hindrances> <monsterabilities> </monsterabilities> </reference> </root>
Code:<?xml version="1.0" encoding="iso-8859-1"?> <!-- Copyright SmiteWorks USA, LLC., 2011 --> <root> <name>War of the Dead Module</name> <!-- Must be exact same as First name tag, ID A --> <author>Whoever wrote war of the dead and yourself</author> <ruleset>SavageWorlds</ruleset> </root>
Location: Central Pa (East -5)
Ultimate License Holder
Current Campaign: Necessary Evil
Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
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April 13th, 2014, 22:33 #7
ok, i understand xml well. i code alot of webpages.i just need a starting point. thanks.
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April 14th, 2014, 13:31 #8
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Click on NPC, create new and enter the stats. It's time consuming but I don't see how you would need an extension or module for them.
Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
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