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Thread: SW NPC Maker

  1. #131
    This is probably my favorite extension of all time!!! Stat blocks are soooo time consuming, this shaves off HOURS of my time and sanity...so much thanks for this!!!

    Could the base code be altered to do Spell stat blocks?
    I need to add about 100 spells to my mod...not looking forward to it the old fashion way, now that i have been spoiled!
    ~Grimm182~ (GMT-8)/WA
    GM: Booked
    Player: Available for Sunday Nights

  2. #132
    I'm getting a reach error once more..NPC Maker is the only extension I've got active:

    Ruleset Error: windowcontrol: Database type mismatch for control (reach) in windowclass (npc_weapon)
    Script Error: [string "campaign/scripts/npc_weapon.lua"]:28: attempt to index global 'reach' (a nil value)
    Script Error: [string "campaign/scripts/npc_weapon.lua"]:28: attempt to index global 'reach' (a nil value)

    Any idea what I might be doing wrong? I'm running version 1.0 of NPC Maker

    GB
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
    FG Community Developer:
    [Available]Millennium Knights, Savage Suzerain [In Progress] Tyrnador: Fate of Ventar [Personal Use]Savage Rifts

    Currently running:
    AD&D 2e - Against the Spider Queen (FGG Lost Lands Adaptation)
    Savage Worlds - Savage Rifts Vampire Kingdoms


    In planning:
    Way too many games!

    Timezone:
    Eastern Daylight Time (EDT) United States; GMT -4 hours

  3. #133

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    Is this with an existing npc or one you just made? Reach is now a numeric field, if memory serves, so check the markup on that npc.

  4. #134
    Ikael's Avatar
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    Quote Originally Posted by GunbunnyFuFu View Post
    I'm getting a reach error once more..NPC Maker is the only extension I've got active:

    Ruleset Error: windowcontrol: Database type mismatch for control (reach) in windowclass (npc_weapon)
    Script Error: [string "campaign/scripts/npc_weapon.lua"]:28: attempt to index global 'reach' (a nil value)
    Script Error: [string "campaign/scripts/npc_weapon.lua"]:28: attempt to index global 'reach' (a nil value)

    Any idea what I might be doing wrong? I'm running version 1.0 of NPC Maker

    GB
    Are you using the latest version?
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  5. #135
    This is a NPC I just created...I'm using version 1.0 of the NPC Maker, which I *think* is the latest version.

    GB
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
    FG Community Developer:
    [Available]Millennium Knights, Savage Suzerain [In Progress] Tyrnador: Fate of Ventar [Personal Use]Savage Rifts

    Currently running:
    AD&D 2e - Against the Spider Queen (FGG Lost Lands Adaptation)
    Savage Worlds - Savage Rifts Vampire Kingdoms


    In planning:
    Way too many games!

    Timezone:
    Eastern Daylight Time (EDT) United States; GMT -4 hours

  6. #136
    Just confirmed that I am using version 1.0, and it's still giving the reach error.
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
    FG Community Developer:
    [Available]Millennium Knights, Savage Suzerain [In Progress] Tyrnador: Fate of Ventar [Personal Use]Savage Rifts

    Currently running:
    AD&D 2e - Against the Spider Queen (FGG Lost Lands Adaptation)
    Savage Worlds - Savage Rifts Vampire Kingdoms


    In planning:
    Way too many games!

    Timezone:
    Eastern Daylight Time (EDT) United States; GMT -4 hours

  7. #137
    It was a problem with the statblock itself...error resolved.
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
    FG Community Developer:
    [Available]Millennium Knights, Savage Suzerain [In Progress] Tyrnador: Fate of Ventar [Personal Use]Savage Rifts

    Currently running:
    AD&D 2e - Against the Spider Queen (FGG Lost Lands Adaptation)
    Savage Worlds - Savage Rifts Vampire Kingdoms


    In planning:
    Way too many games!

    Timezone:
    Eastern Daylight Time (EDT) United States; GMT -4 hours

  8. #138
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,054

    Update

    New version available! This update is to make the extension SavageWorlds v4.6 compatible
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  9. #139
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,054

    Update

    Version 1.2 available. This update grants v4.7 ruleset compatibility
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  10. #140
    Thank you so much. You are amazing. This extension has made my prep time so much easier. Keep up the great work.
    If we do not succeed we risk the chance of failure.

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