Thread: SW Maker
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August 8th, 2016, 05:03 #71
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Yeah, converting stuff right now and it's annoying hehe
Not unpopular. It has been discussed before. This has nothing to do with Ikael though. Humans have the Charisma derived stats, Critters don't. I believe Phantomwhale said he'll get rid of the separation between the two at some point. I agree it would be much easier for everybody, including himself.Writer for Just Insert Imagination and co-host of the Wild Die Podcast.
Find me on G+ to get in on one-shots, check out my YouTube and Twitch channel and follow me on Twitter @Mask_of_Winter
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August 8th, 2016, 05:40 #72
Oh, I know Ikael didn't do the Deadlands extension I was just adding my two cents to the above (off topic-ish) discussion. Deadlands in general seems very singular in doing its own thing within yet separate from the normal Savage Worlds thing though. At least until Rifts shows up publicly, then there will be two weirdos. Not that we'll be seeing Rifts here on FG though. ::sadpanda::
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August 8th, 2016, 13:48 #73
With the move towards the master lists, we want to start going back through and making the data paths and types more consistent. They've gone a little wide in the past. Deadlands is definitely one where the NPCs need to be consolidated so they fit in with other settings. Similarly, Sundered Skies has Skyships that will need to be moved back into the Vehicles section. On the plus side, you will be able to have lots of different settings open at once and have easy access to all the Edges, Hindrances, Vehicles, Personalities and more without having to open each one individually and navigate through library nodes to find them. To get there, we need our path structures to be more predictable and standard.
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August 14th, 2016, 11:51 #74
Last edited by Ikael; August 15th, 2016 at 19:39.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 15th, 2016, 19:39 #75
FG v3.2 compatible version available
Version 0.9 (build 9) is now available. This version is dependent on Fantasy Grounds v3.2 version and won't work otherwise. This update also contains following features:
- NPC name lettercase logic was improved
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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September 17th, 2016, 23:33 #76
It would be wrong of me not to take the time to thank you for this excellent extension. Thank you, I greatly appreciate it!
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September 30th, 2016, 04:50 #77
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- Sep 2016
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- Tasmania, Australia
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Hi,
I am totally new to both FG and Savage Worlds, but a fast learner.
Could someone please tell me where or how I install the extensions?
Tried scouring the forums, but got overwhelmed with it all.
I really am enjoying learning the system, seems like a lot of fun for someone who has not RPed regularly for 20+ years and is now discovering the beauty of FG!
Thanks in advance,
Jaxer
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September 30th, 2016, 10:02 #78
Welcome Jaxer.
On the FG Splash Screen click on the Explorer Icon top right. Copy the extensions (.ext files) to the /extensions folder and close and restart FG. You will then be able to activate extensions on the Create New Campaign or Load Campaign screens.
Check out the FG manual here: https://www.fantasygrounds.com/filel...UserManual.pdf
and there are soooo many good Savage Worlds games running at FG Con. Come and play a couple of games and meet some other players and GMs.
FG Con 9 – Fantasy Grounds Online RPG Convention - October 14-16 2016
Register at www.fg-con.com for all the latest info.
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September 30th, 2016, 13:03 #79
- Join Date
- Sep 2016
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- Tasmania, Australia
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Hi and thank you! I'm having all kinds of shenanigans with this software, steep learning curve, but you've helped me iron out that query.
I'll try and get along to the convention, work permitting.
Cheers!
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September 30th, 2016, 14:20 #80
Welcome to the FG forums!
The User Guide in the Wiki is a good place to go: https://www.fantasygrounds.com/wiki/...hp/User_Guides
As are the video tutorials: https://www.fantasygrounds.com/wiki/index.php/Videos
For Savage Worlds there are two user guides installed with the ruleset. Click the icon damned mentions above to open a file explorer window at the FG app data root, and then look in the "docs" directory for "Savage Worlds Deluxe Documentation.pdf" and "Savage Worlds 4 Supplement-1.2.pdf".Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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