Thread: SW Maker
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July 6th, 2020, 08:13 #211
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- May 2020
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- 20
Like that :
* Size: –1: Myling skeletons average 4-5’ tall.
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July 6th, 2020, 14:34 #212
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- Jul 2016
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Is there a way to get all the weapons in the Gear section of a parsed statblock to populate as attacks on the Combat tab?
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July 6th, 2020, 15:24 #213My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 8th, 2020, 21:03 #214
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- Dec 2019
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Would it be possible to add support for the new Deadlands Archetype PDF? That would be nice
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July 8th, 2020, 23:23 #215
They are not in standard SWADE stat block format, so it would require a complete re-write just for these, type them manually, it would be quicker that waiting for/if Ikael to code it!
Edit: Also the text flow layout is different to each entry, so I think the answer is no.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 24th, 2020, 23:09 #216
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- Feb 2016
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- Akron, OH
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Very cool, using this website it gets 95% of it dead on, a few tweaks and I am done. Thanks!
https://www.godwars2.org/SavageWorld...earch=&Format=
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August 29th, 2020, 19:57 #217
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- May 2018
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- Midwest US
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So I grabbed the latest versions of the SWEL and NPC Maker but it still gives me old version numbers in the loading screen.
Versioning.png
Downloaded.png
Not sure what the deal is. I say this because I noticed that when I was gaming with Doswelk his loaded with the correct numbers.
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September 27th, 2020, 20:14 #218
Is there any documentation of GitHub page for the NPC Maker to learn more about how we can write NPC Maker Friendly NPC blocks that can be parsed with weapons and properties?
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September 27th, 2020, 20:52 #219
I think you just have to define the properties of the item after putting the proper Identifier. I have an example for you that I CTRL-C copied from the Vermilium - Blood Hunt OneSheet:
WEDNESDAY Q GLASS
Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Athletics d8, Common Knowledge d8, Fighting d10, Intimidation
d8, Notice d10, Persuasion d6, Stealth d10, Shooting d10, Survival d10
Pace: 6; Parry: 7; Toughness: 8 (2)
Edges: Calculating, Command, Killer Instinct, Marksman
Gear: Colonial arbalest with azure iron bolts (Range 15/30/60, Damage
2d10, RoF 1, AP 4, Snapfire), hunting knife (Str+d4+1, AP 1), canteen
full of blood (1 pint), heavy buckskin clothing (+2).
Special Abilities:
Vampire: Glass is a creature of the night, just like her servants, and
shares their special abilities.
Bloodborne: If anyone Incapacitated by a vampires bite fails their
Vigor roll, they do not gain a permanent injury. Instead, the victim
is infected with vampirism, gaining Phobia (Sunlight) and Habit
(Drinking blood) as Minor Hindrances, and elongated fangs (Str+d4).
A successful healing roll at 2 made within an hour of contracting the
infection removes it.
Fast Regeneration: Vampires may attempt a natural healing roll every
round unless the Wounds were caused by a shot through the heart, in
which case they must be healed naturally. In order to do this, they must
drink at least one pint of blood. If a vampire scores a raise with a bite
attack that successfully wounds their target, they are considered to have
sucked out enough blood to heal.
Nocturnal: Vampires have Infravision, being able to almost smell
warm blood, and Environmental Resistance to Cold.
Weakness (Heart): A Called Shot to the heart (4) of a vampire adds
an additional +2 to the damage total.
Weakness (Sunlight): Vampires detest the light of day. Whenever a
vampire is under direct sunlight, they subtract 2 from all Trait rolls.
Weakness (Vampire blood): When a vampire drinks the blood of
another vampire, they suffer from the effects of Lethal Poison.
Harvest: Vampire blood, vampire teeth.
If you copy that and hit the 'Make NPC' button it will create an NPC with a weapon called a Colonial Arbalest with the range and damage listed.
EDIT: It is very effective but has limitations. If you create this NPC using NPC Maker it will add an attack called 'Bloodborne' as it sees the damage described in the description, but doesn't understand that 'Bloodborne' is describing a bite attack that the infected individual inherits.Last edited by YggBjorn; September 27th, 2020 at 21:04. Reason: noticed a limitation I wanted to point out
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October 21st, 2020, 16:09 #220
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- Sep 2018
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So, I'm getting all the abilities clumped up when I try copy paste. Anyone know how to fix that?
Ankheg.png
Ahh, saw an earlier post that pointed out using the bullet list alt 0149 • messes up the parser, removing them then using the npc maker worked a charmLast edited by Argonautking; October 21st, 2020 at 16:30.
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