Thread: SW Maker
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June 23rd, 2020, 12:34 #201
- Join Date
- May 2020
- Posts
- 20
Hello,
I just discovered this amazing tool, a really usefull time-savior.
One thing anyway :
When i Copy this into clipboard :
Skeletons
Attributes: Agility d8, Smarts d4, Spirit d4,
Strength d6, Vigor d6
Skills: Fighting d8, Notice d4, Stealth d6
Pace: 7; Parry: 7 (1); Toughness: 8 (1)
Gear: Melee Weapon (Str+d6), Small Shield
(+1 Parry)
Special Abilities:
• Bony Form (Half damage from piercing
and slashing weapons
• Bony Hide (+1 Armor); Claws (Str+1;
never considered unarmed)
• Fearless
• Infravision
• Undead (+2 to recover from being
Shaken, immune to poison and disease, no
additional damage from called shots)
• Weakness (+2 damage from White Silver
and Everwood)
• Weakness (+4 damage from hammers,
maces, and similar weapons)
Great job !!
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June 23rd, 2020, 14:02 #202
The bullet lists mess up the parser. What I do is paste the document to a notepad, remove the bullets, and it should parse fine.
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June 23rd, 2020, 15:10 #203
- Join Date
- May 2020
- Posts
- 20
No more
Skeletons brute
Attributes: Agility d8, Smarts d4, Spirit d4, Strength d6, Vigor d6
Skills: Fighting d8, Notice d4, Stealth d6
Pace: 7; Parry: 7 (1); Toughness: 8 (1)
Gear: Melee Weapon (Str+d6), Small Shield (+1 Parry)
Special Abilities:
Bony Form (Half damage from piercing and slashing weapons
Bony Hide (+1 Armor); Claws (Str+1; never considered unarmed)
Fearless
Infravision
Undead (+2 to recover from being Shaken, immune to poison and disease, no additional damage from called shots)
Weakness (+2 damage from White Silver and Everwood)
Weakness (+4 damage from hammers, maces, and similar weapons)
I make a 2nd copy/past for these abilities, it is not very important.
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June 23rd, 2020, 17:08 #204
Syntax was incorrect. It's always AbilityName: text yours omitted the colon and used parentheses instead.
Code:Skeleton Attributes: Agility d8, Smarts d4, Spirit d4, Strength d6, Vigor d6 Skills: Fighting d8, Notice d4, Stealth d6 Pace: 7; Parry: 7 (1); Toughness: 8 (1) Gear: Melee Weapon (Str+d6), Small Shield (+1 Parry) Special Abilities: • Bony Form: Half damage from piercing and slashing weapons • Bony Hide: [Armor +1] • Claws: Str+1 (never considered unarmed) • Fearless: Immune to Fear effects and Intimidation • Infravision: [#Halve Illumination] • Undead: +2 to recover from being Shaken, immune to poison and disease, no additional damage from called shots • Weakness: +2 damage from White Silver and Everwood • Weakness: +4 damage from hammers, maces, and similar weapons
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June 23rd, 2020, 18:37 #205
- Join Date
- May 2020
- Posts
- 20
Thanks a lot, that works well without the bullet.
It was just a copy/paste from PDF bought on DriveThruRPG.
I will have to pay attention to the format.
Now I knowLast edited by Cirfain; June 23rd, 2020 at 18:43.
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July 1st, 2020, 13:30 #206
- Join Date
- Dec 2018
- Posts
- 3
How i can import more then one at same time ?
Last edited by petersondsz; July 1st, 2020 at 18:49.
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July 1st, 2020, 22:48 #207"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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July 5th, 2020, 02:14 #208
This extension has been so helpful over the years, thank you for making it available to all of us.
It works great overall, have a small thing to report:
I've noticed that when there is a size attribute with a negative attached to it, the parser tends not to pick up on it and it'll become part of the special ability before it.
Meanwhile size with 0 or a + works.
Example:
Code:Myling, Skeletal Form 2 Removed the descriptive text. Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8 Skills: Climbing d6, Fighting d6, Guts d8, Intimidation d6, Notice d6, Stealth d8 Pace: 6; Parry: 5; Toughness: 4 Treasure: None Special Abilities: * Claws: When someone fails to carry a myling to a graveyard it manifests terrible claws. These inflict Str+d8 damage and ignore all nonmagical armor. If a hero is wearing relic armor, only the magical bonus provides protection. * Enraged: If a person refuses to carry a myling or cannot complete its task, the myling goes Berserk automatically. While berserk, it attacks only using Wild Attacks. * Fearless: Immune to Fear and Intimidation. * Size –1: Myling skeletons average 4-5’ tall. * Undead: +2 Toughness. +2 to recover from being Shaken. Called shots do no extra damage. Immune to disease and poison.
...
Fearless
Immune to Fear and Intimidation. * Size –1: Myling skeletons average 4-5’ tall.
Undead
+2 Toughness. +2 to recover from being Shaken.
...Last edited by StoryWeaver; July 5th, 2020 at 02:19.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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July 5th, 2020, 08:32 #209
- Join Date
- May 2020
- Posts
- 20
Hi,
I have tried that :
Myling, Skeletal Form 2
Removed the descriptive text.
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Climbing d6, Fighting d6, Guts d8, Intimidation d6, Notice d6, Stealth d8
Pace: 6; Parry: 5; Toughness: 4
Treasure: None
Special Abilities:
* Claws: When someone fails to carry a myling to a graveyard it manifests terrible claws. These inflict Str+d8 damage and ignore all nonmagical armor. If a hero is wearing relic armor, only the magical bonus provides protection.
* Enraged: If a person refuses to carry a myling or cannot complete its task, the myling goes Berserk automatically. While berserk, it attacks only using Wild Attacks.
* Fearless: Immune to Fear and Intimidation.
* Size: –1: Myling skeletons average 4-5’ tall.
* Undead: +2 Toughness. +2 to recover from being Shaken. Called shots do no extra damage. Immune to disease and poison.
MylingSkel.PNG
Is that what you want ?
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July 5th, 2020, 18:29 #210
Ideally for consistency, I suppose it should be:
Fearless
Immune to Fear and Intimidation.
Size –1
Myling skeletons average 4-5’ tall.
Undead
+2 Toughness. +2 to recover from being Shaken...
As I think it does that when size is 0 or larger, it normally shows up as (unless my memory is playing tricks on me lol):
Size (0)
Some text.
Size +3
Some text.
That aside, how did you get it to appear like that, with Size as the title and the "-1: Myling skeletons average 4-5’ tall." in the description line, when you parsed?
It is a far improvement right away if I can get it to parse, instead of having to manually edit afterwards.Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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