Thread: SW Maker
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August 31st, 2023, 19:27 #281
Just tried it out. It works thanks to Moon Wizards Magic
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August 31st, 2023, 20:52 #282
Indeed he is amazing
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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September 23rd, 2023, 12:33 #283
Not a big issue, but SW Maker doesn't parse Edge: Arcane Resistance (Imp) as Improved Arcane Resistance - its gives the NPC Arcane Resistance instead.
Easy fix, just drag Improved onto the NPC sheet and it updates correctly. But noticed it happen 4 times in a row on some Horror Companion NPCs I made.Got a Bug - Click & FOLLOW the procedure here, it will save time
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September 30th, 2023, 17:53 #284
Does SW Maker work with the Super Powers companion stat blocks?
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October 2nd, 2023, 15:12 #285
Yes mostly.
Supers is a complicated setting to do. You will get everything in with SW maker but you will need do minor edits. This due to how the stat blocks are set out on the page rather any problem with SW maker.
So far every single PEG Supers book is now available in FG. NE Cosmic Crisis which is due out very soon. With the latest stat blocks included.Ultimate License holder.
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October 2nd, 2023, 15:28 #286
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October 3rd, 2023, 11:20 #287
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March 12th, 2024, 09:54 #288
- Join Date
- Aug 2012
- Posts
- 95
Having an issue where my weapon damage is not finalized.
I have to open the weapon tab and then press return on the damage.
When I do that then weapon is good with damage dice ,and all good to be used in Combat Tracker.
If i dont do this ,then the character can shoot ,but cannot drop damage dice.
I am using a fan savage book called "SWADE WARS" by Christopher Leiby ,that I downloaded. It makes Star Wars SAVAGED.
I think his stats are OK ,since everything else populates with SW MAKER.
Some screens-
In case it matters I am running SWADE ruleset ,but I use the original Savage that is called Explorers edition ,that I bought in 2015.
The SW Maker does seem to work barr this issue.
The error code I dont know if that is significant.
The error does not come up multiple times ,I just never closed it from the 1st time ,it only comes up when the new NPC is first created.
The screens are in chronological oder. The bottom screen is last in time- where I have solved issue by manual adjustment (my pressing return trick).
THe last screenshot ,I have got to the damage tab ,pressed Return ,you can see the new space created in the damage box tab when I do this ,AND NOW in the main NPC tab ,the damage dice has appeared.Last edited by seanny; March 12th, 2024 at 10:00.
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March 12th, 2024, 10:41 #289
Can you clarify that a bit. I am confused.
You are either using the SWD ruleset or SWADE ruleset. Which is it?
EDIT right so your using SWADE. However you have not posted your clipboard contents. So I don't know what tried to input.
EDIT 2 there is also the SWADE modules link showing. Are you sure you have the SWADE rules?Last edited by Lonewolf; March 12th, 2024 at 11:11.
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March 12th, 2024, 11:35 #290
- Join Date
- Aug 2012
- Posts
- 95
THis is my copied text-
Stormtrooper Recruits
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6,
Vigor d6
Skills: Driving d6, Fighting d6, Intimidation d6, Notice
d4, Shooting d4, Stealth d4
Pace 6; Parry 5; Toughness 11(6)
Hindrances: Loyal
Edges: –
Gear: Stormtrooper Armor (+6, Trooper Armor), Blaster
rifle (Range 30/60/120, Damage 2d8, RoF 3, AP 2),
Vibrodagger (Str+d4, AP 2), 2x frag grenades, utility
belt with 8-2A Medical Bundle
I have this module from the store
https://www.fantasygrounds.com/store....php?id=DGASW3
When a campaign is begun , an option is use one of 2 rulesets , SWADE or DELUXE ,I think anyway, I picked SWADE option.Last edited by seanny; March 12th, 2024 at 11:40.
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