Thread: SW Maker
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November 18th, 2020, 04:11 #221
I've been using NPC Maker with FGC, how well does it work for FGU?
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November 18th, 2020, 04:54 #222
FGU compatible version is under development atm.
EDIT: FGU compatibility is cancelled for nowLast edited by Ikael; November 19th, 2020 at 06:48.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 18th, 2020, 08:40 #223
NPC importer works with FGU for me. I've imported characters from savaged.us with no issue.
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November 19th, 2020, 02:03 #224
- Join Date
- May 2020
- Posts
- 21
Hi,
Using 1.7 in FGC, when i import a NPC, there are extra characters in the unskilled.
Unskilled.JPG
Not sure is this a known bug, just highlighting.
RdgsLast edited by Marcus Siew; November 19th, 2020 at 02:12.
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November 19th, 2020, 07:08 #225
SW Maker v2.0.0 available
Changelog
- [Added] SWEL markdown support
- [Updated] Rebranded to Savage Worlds Maker
- [Fixed] Unskilled encoding in FGC
This extension has been re-branded from NPC Maker into SW Maker because the plan is to support more than just NPC creation.
In addition if you have enabled Savage Worlds Enhanced Library extension along with SW Maker you will have SWEL markdown support in description fields.
FGU is still not officially supported because of encoding difference between FGC and FGU. The extension might works on FGU but it is not guaranteedLast edited by Ikael; November 19th, 2020 at 22:15.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 19th, 2020, 22:14 #226
SW Maker v2.0.1 available
Changelog
- [Updated] FGU encoding support improved
However note that FGU compatibility is still not guaranteed. This is just minor fix"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 20th, 2020, 21:43 #227
- Join Date
- Feb 2009
- Location
- Columbus, Ohio
- Posts
- 299
I noticed a minor bug using the rebranded SW Maker for FGU. If the stat block you are importing does not have any description (ie, if there is no text between the NPC's name line and attributes line) then stat block will not have a space to add that description later. Its not that the line is empty - the line does not exist. If I put some text between Test and Attribute (as its own row) it imports the wording into the description line as normal. I noticed it as I was using something from Zadmar's converter.
See test stat block below and what it produced (attached image)
Test
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+1, Vigor d12+1
Skills: Fighting d8, Intimidation d10, Climbing d8, Notice d10, Persuasion d6
Charisma: -; Pace: 8; Parry: 8; Toughness: 10 (2)
Gear: Scale mail (+2), bastard sword (Str+d8), large shield (Parry +2)
Edges: Arcane Resistance, Combat Reflexes, Sweep
Special Abilities
• Darkvision: No vision penalties for darkness (range 12").
• Change Form: Can assume an alternate form as a normal action.
Maker.pngLast edited by amerigoV; November 20th, 2020 at 21:53.
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January 11th, 2021, 20:50 #228
SW Maker v2.0.2 available
Changelog
- [Added] Unarmed attack is added if stats does not define special ability attack
- [Updated] Improved record matching
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 16th, 2021, 02:20 #229
- Join Date
- Apr 2020
- Posts
- 93
Since this doesn't work with FGU, I thought I'd install the demo of FGC to try it out. I get an error even trying to load Savage Worlds. Does that mean I'll have to buy FGC to even try to use this?
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January 16th, 2021, 02:37 #230
- Join Date
- Mar 2017
- Posts
- 574
Since you can't GM using Demo, I imagine that the extension won't help. I still use FGC for Savage Worlds and CoreRPG games myself, but I had an Ultimate license for it before I got Unity. But I don't know if I could recommend getting an FGC license now with everything shifting inevitably towards Unity only. At some point I suspect all of my games will be Unity and FGC essentially phased out from lack of support.
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