Thread: SW Maker
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September 20th, 2017, 21:34 #111
New version available!
Version 0.15 available!
Changelog:
- Improved Edge/Hindrance/Special Ability and Power linking to existing module records
- Support to define custom synonyms for Edge/Hindrance/Special Ability and Power link matching
- Special Abilities section is no longer written to main tab-page. Special Ability descriptions are written into combat tab-page section
- makenpc-update slashcommand bug fixed
Hint
- If no module record is found for Edge/Hindrance/Special Ability or Power, it will be reported into FG console (open console before parsing with /console slashcommand)
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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September 24th, 2017, 11:31 #112
Minor update available (v0.16)
This update changes the way how "Make NPC" button is registered in NPCs view, to be more friendly with other extensions registering similar buttons."Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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October 8th, 2017, 20:08 #113
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October 11th, 2017, 06:22 #114
It could, but I will have to question why is the name fully capitalized in pdf/paper version if not because of style. I bet all edges, gear and such are also fully capitalized but would you capitalize those as well especially when we are not using overall the same font and style as in paper version.
I might be wrong about this and if you can give example why such feature is really needed it's doable."Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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October 13th, 2017, 01:22 #115
Since I'm working with IZ2.0 right now, all I can say is every single IZ2.0 adventure has the NPC names in all caps, but not the edges, hindrances or anything else, so I have to go back in and fix the names. I can post examples if you need, but I have 4 (?) adventures and they're all the same.
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November 5th, 2017, 11:09 #116
- Join Date
- Jul 2016
- Posts
- 205
Since I'm working with IZ2.0 right now, all I can say is every single IZ2.0 adventure has the NPC names in all caps, but not the edges, hindrances or anything else, so I have to go back in and fix the names. I can post examples if you need, but I have 4 (?) adventures and they're all the same.
So... Uh... Any idea when those adventures might be ready? Just asking for a friend, ya know?
:P
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November 5th, 2017, 19:26 #117
I got pulled away to finish up the C&C Player's Handbook so tell your "friend' I said Soon™ LOL. I had to rearrange my queue somewhat so I won't promise a pre-Xmas release, but I'll see what I can do for the first one by then?
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November 5th, 2017, 23:23 #118
- Join Date
- Jul 2016
- Posts
- 205
Will let him know that I should leave some room in the Xmas budget.
Him.
He should leave room in the budget.
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November 15th, 2017, 22:49 #119
Update v0.19 available
New version available. This update fixes Reach parsing bug and provide improved description parsing and slightly improves IZ 2.0 and RoC NPC stat block parsing
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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November 16th, 2017, 08:01 #120
Now you are fixing bugs before I can moan to you about them!
Outstanding work as always!My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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First GM to post a game for the original FG Con!
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