Thread: DOE: Locations Extension
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January 4th, 2019, 03:01 #921
Dulux-Oz
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...And it was Delicious!
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January 4th, 2019, 07:26 #922
I've thought of that and there was a discussion at one point in time for doing something like this for the Sword Coast or at least Waterdeep, but it never came to fruition. I'd like to do it one day, but too many things on my plate.Do
Do note, you would need a license from Dulux, but I;m sure that could be obtained after talking with him.
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January 4th, 2019, 08:00 #923
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January 4th, 2019, 11:05 #924
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January 7th, 2019, 19:05 #925
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I'm trying to do the update for the locations folder as well. Been reading through the previous posts to update, but i've seem to hit a wall.
After not reading closely enough, I deleted the Base DOE extension and looked for the new updated version on the first thread. Eventually found out that I should just use the one from the FG-REM git hub link for the time being, as a new version isn't necessary at the moment. So I recopied the Base and the (updated) Locations extensions into my extensions folder in FG, but it's saying it isn't compatible (giving me the red x).
I also don't see an option to load the Base DOE extension (see pic below). Should there be an extension checkbox like "DOE:Base"? Any help would be greatly appreciated.
FG Loader Screenshot.jpg
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January 7th, 2019, 19:12 #926
When you re-downloaded DOE Base from Github, did you use right mouse Save As option or did you actually click the visible Download button from the GitHub? Only the Download button will actually download the extension, the other will download some html. And I'm pretty sure their should be a DOE Base extension listed when you start a campaign.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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January 7th, 2019, 20:18 #927
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Oh my goodness! Thank you, LordEntrails! That fixed everything. Crazy how easy it was to fix with that simple change.
To clarify, I was running into problems because I was trying to "Right-Click," "Save As" the DOE Base extension on the Gitbub page. As soon as I clicked the download button it showed up for me in the launcher. Even though the file had the same name, it wasn't really the .ext file i guess. Reloaded campaign with the DOE Base on and then re-added the DOE Locations to the folder. After restarting FG, everything is running smoothly.
Thank you again!
FG Loader Screenshot 2.jpg
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January 18th, 2019, 18:13 #928
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Is there a way to reset the locations extension data? I created a city and a location and linked them. Then I deleted the city, but when I try to delete the location, I get this error:
Script Error: [string "DOEBase/Scripts/lsMiscFunctions.lua"]:467: attempt to index local 'oChildNode' (a nil value)
What can I do to fix this? I just want to start over.
EDIT: I went back and tried right-clicking on the linked city (still present on the "Towns" tab in the Location) to delete it, and that allowed me to delete the city, which then allowed me to delete the Location.Last edited by Gozer the Gozerian; January 18th, 2019 at 18:16.
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January 19th, 2019, 02:53 #929
@Gozer: Could you email/PM me the exact details of what you did to generate the error in the first place, please, and alos the exact details on how you resolved it - thanks.
(I want to ensure I understand what's happening so I can modify the DOE:Locations if necessary)
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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January 20th, 2019, 11:18 #930
When I add an item from the DMG that has the price specified as "5,001 - 50,000 gp" the price in Locations gets set to "5 gp" because it apparently stops at the thousand divider.
Can it be made to strip out the commas before parsing the number? I can't change the DMG items.
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