Thread: DOE: Locations Extension
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January 31st, 2017, 12:41 #621
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- Apr 2016
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- 31
I'm currently making a 5e adventure, I was using the Locations extension to make a building, namely a shop. I wanted to add an inventory to it via the Inventory page, I did so by both dragging the icons for the items from the Items button on the right bar, and via the library window under the 5e Player's Handbook and equipment, but no joy. Other things drag and drop fine (such as location parents, NPCs for the shop, etc).
As stated before I have updated all extensions and mods and have also reset Fantasy Grounds and my PC, for good measure.Last edited by APPR3NTIC3; January 31st, 2017 at 13:49.
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February 1st, 2017, 00:07 #622
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- May 2016
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- Ulm Germany
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Hey,
didn't find anything about this in the Forum:
The DOE-Locations Extension seems to have some problems with the tabs in the Cthulhu-Ruleset (both old an 7e) the tabs on the right have text, but no background.
I figured out, that it has to do sth with the imgTabs.png. I could make the upper two tabs tabs work again by changing bitmap of frmTabsCoC from "graphics/frames/tabs.png" to DOEBase\Images\CoC7E/imgTabs.png, but that didn't fix the lower tabs.
Any idea how to fix this?
Thanks in Advance
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February 1st, 2017, 01:28 #623
Dulux-Oz
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February 1st, 2017, 01:30 #624
Dulux-Oz
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February 1st, 2017, 05:28 #625
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February 5th, 2017, 09:00 #626
Hey Dulux,
A couple things I've noticed regarding locations that I'd like to ask about.
Note:
Hosting with FG v3.2.3 (post dice tower hotfix)
OS: linuxmint18.1 with wine 2.0
WOE: Base: v2.3.1
WOE: Locations: v4.6
Campaign / Ruleset: 5E
Client is win10 FG v.3.2.3 with no extensions
- Locations module - building record - mentions When the DOE: Locations Extension is used with the DOE: WMC Extension..."
- From the FG client running on win10, when I drag/drop from buildings record shop (not a GM, nor service item), to my character sheet inventory i am receiving the following error:
Code:Script Error: [srting "campaign/scripts/manager_char.lua"]:187: attempt to index global 'nodeList' (a nil value)
- after i close the above error message i find my inventory has 2 items instead of one, and as such my gold has been depleted by the shop cost for said item x2 (as one might expect on seeing 2 items in the inventory)
- Locations module - building record - mentions
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February 5th, 2017, 09:16 #627
The DOE: WMC is an extension I've been working on (& not yet released) that will allow for automatic conversion of currencies (among other things).
I'll check out what's happening with the error you're getting -I suspect is to do with the latest FG updateDulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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February 9th, 2017, 16:05 #628
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February 9th, 2017, 23:47 #629
@Ixion77: Not yet, but its being worked on (slowly)
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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February 10th, 2017, 19:58 #630
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- Spring Hill, Florida
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Will these be of any use?
Attachment 17873
Attachment 17874
Not sure if they are appropriately sized or usable, but I gave it a shot.
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