Thread: DOE: Locations Extension
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January 4th, 2016, 01:43 #421
I'm pleased to announce that the LPak Community Project/Program has produced an LPak (Language Pack) for this Extension. Please see the linked thread for details on how to have this Extension in a non-English language.
Well done to the Project/Program Team.
CheersDulux-Oz
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Alpha-Geek
ICT Professional
GMing Since 1982
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January 14th, 2016, 09:33 #422
Hi Everybody,
I've just placed an update to the Extension (and the Manual) on the first post. Be aware that you will also need to download the new version of the DOEBase Extension.
As normal, if you have any issues or suggestions then please let me know.
Enjoy!
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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January 16th, 2016, 17:58 #423
Hey D-O you may know this already but entering a negative number into the Altitude Field of a New location causes FG to Crash (I was going to map out the Underdark in case you were wondering why this was the first thing I did )
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 17th, 2016, 01:01 #424
Wasn't a crash, it was going into an infinite-loop. I've fixed it in the DOEBase and posted the new version in that Thread.
Thanks for letting me know
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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January 17th, 2016, 09:05 #425If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 17th, 2016, 09:55 #426
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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January 17th, 2016, 19:37 #427
Excellent auxiliary database.
How would one go about removing un-needed tabs?
I'd imagine it's a bit more involved than my hack in xLocationsWindowCasses.xml:
(note that I did re-order the tabs)
Code:<tLocationTabs> <anchored> <top offset="25" /> <right offset="-11" /> </anchored> <tab> <icon>iTabTowns</icon> <subwindow>swTownList</subwindow> </tab> <tab> <icon>iTabBuildings</icon> <subwindow>swBuildingList</subwindow> </tab> <tab> <icon>iTabLocations</icon> <subwindow>swLocationList</subwindow> </tab> <!-- <tab> <icon>iTabWorlds</icon> <subwindow>swWorldList</subwindow> </tab> <tab> <icon>iTabSystems</icon> <subwindow>swSystemList</subwindow> </tab> <tab> <icon>iTabPlanes</icon> <subwindow>swPlaneList</subwindow> </tab> <tab> <icon>iTabCosmos</icon> <subwindow>swCosmosList</subwindow> </tab> <tab> <icon>iTabPortals</icon> <subwindow>swPortalList</subwindow> </tab> --> </tLocationTabs>
When I link locations (districts) to a town's associated locations, I produce an error when visiting the town's locations page/section. The linking itself is performed on the location tab by assigning the town as a parent to the district 'location'.
Code:Script Error: [string "lwlLocationsList"]:1: attempt to index field 'idelete' (a nil value)
Last edited by Ken L; January 17th, 2016 at 19:40.
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January 17th, 2016, 22:05 #428
removing unneeded tabs will see you have to repeat the exercise each time the extension is updated.
the script error looks like it is looking for an idelete button that you has possibly been removed.
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January 18th, 2016, 00:12 #429
After re-downloading, it looks like Dulux updated it so I re-modified the logic and it works well. There is however a slight discoloration for the CoreRPG rule-set involving the tabs
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January 18th, 2016, 00:57 #430
You know, its probably just easier to simply ignore the Tabs/Pages you don't use then it is to unzip the Extension, make the changes, fix up any errors introduced by making changes *like the discoloration, for example), etc, each time the Extension is updated.
But its up to youDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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