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  1. #1

    Pathfinder SRD conversion web site

    Just to let you know that Zadmar (over at the forums at https://www.peginc.com) has a web browser tool which allows you to parse a pathfinder SRD monster directly into a Fantasy Grounds XML module format!.

    I would suggest you go to the pathfinder SRD and copy to the clipboard a monster from the web site:

    https://www.d20pfsrd.com/bestiary/-b...y-alphabetical

    and then paste it into his conversion program. Not only does this take a pathfinder monster and convert it to a Savage Worlds monster, but also formats it suitable for posting straight into a Fantasy Grounds Savage Worlds module. Zadmar's web site can be found at:

    https://www.godwars2.org/SavageWorlds/convert.html

    More information regarding the thread can be found at:

    https://www.peginc.com/forum/viewtopic.php?t=39689&postdays=0&postorder=asc&sta rt=0

    A sample module file is included, just download the file and rename it to be a .mod instead of a .zip and save it to your module folder. You should see the converted stats for an Ancient Red Dragon and a Solar from the Pathfinder SRD. These creatures have not been manually adjusted in any way and are a straight conversion using Zadmar's routine!

  2. #2
    e.g. from the web page:

    https://www.d20pfsrd.com/bestiary/mo...ent-red-dragon

    I copied the following to the clipboards:

    ----------

    Red Dragon, Ancient

    A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.
    Ancient Red Dragon CR 19

    XP 204,800
    CE Gargantuan dragon (fire)
    Init +3; Senses dragon senses, smoke vision; Perception +33
    Aura fire (10 ft., 2d6 fire), frightful presence (300 ft., DC 27)
    DEFENSE

    AC 38, touch 5, flat-footed 38 (-1 Dex, +33 natural, -4 size)
    hp 362 (25d12+200)
    Fort +22, Ref +13, Will +21
    DR 15/magic; Immune fire, paralysis, sleep; SR 30
    Weaknesses Vulnerability to cold
    OFFENSE

    Speed 40 ft., fly 250 ft. (clumsy)
    Melee bite +35 (4d6+21/19-20), 2 claws +35 (2d8+14), 2 wings +33 (2d6+7), tail slap +33 (2d8+21)
    Space 20 ft.; Reach 15 ft. (20 ft. with bite)
    Special Attacks breath weapon (60-ft. cone, DC 30, 20d10 fire), crush (Medium Creatures, DC 30, 4d6+21), manipulate flames, melt stone, tail sweep (Small Creatures, DC 30, 2d6+21)
    Spell-Like Abilities (CL 25th, concentration +30)

    At will--detect magic, find the path, pyrotechnics (DC 17), suggestion (DC 18), wall of fire

    Spells Known (CL 15th, concentration +20)

    7th (4/day)--limited wish, spell turning
    6th (6/day)--antimagic field, contingency, greater dispel magic
    5th (7/day)--polymorph, telekinesis (DC 20), teleport, wall of force
    4th (7/day)--fear (DC 19), fire shield, greater invisibility, stoneskin
    3rd (7/day)--dispel magic, displacement, haste, tongues
    2nd (7/day)--alter self, detect thoughts (DC 17), misdirection (DC 17), resist energy, see invisibility
    1st (8/day)--alarm, grease (DC 16), magic missile, shield, true strike
    0 (at will)--arcane mark, bleed, light, mage hand, mending, message, open/close, prestidigitation, read magic
    STATISTICS

    Str 39, Dex 8, Con 27, Int 20, Wis 21, Cha 20
    Base Atk +25; CMB +43; CMD 52 (56 vs. trip)
    Feats Cleave, Critical Focus, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Staggering Critical, Vital Strike
    Skills Appraise +33, Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana) +33, Knowledge (history) +33, Perception +33, Sense Motive +33, Spellcraft +33, Stealth +15
    Languages Abyssal, Common, Draconic, Dwarven, Giant, Orc
    SPECIAL ABILITIES
    Fire Aura (Su)

    An ancient red dragon is surrounded by an aura of intense heat. All creatures within 10 feet take 2d6 points of fire damage at the beginning of the dragon's turn.
    Manipulate Flames (Su)

    An ancient red dragon can control any fire spell within 100 feet as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.
    Melt Stone (Su)

    An ancient red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 50-foot-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If used on a wall or ceiling, treat this ability as an avalanche that deals fire damage.
    Smoke Vision (Ex)

    An ancient red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

    ----------
    This returned the following when pasted in Zadmar's web site:
    (ticked = Wild Card, Conversion Tools).

    ----------
    <ancientreddragon>
    <listlink type="windowreference">
    <class>npc</class>
    <recordname>..</recordname>
    </listlink>
    <name type="string">Ancient red dragon</name>
    <agility type="dice">d4</agility>
    <agilityMod type="number">0</agilityMod>
    <smarts type="dice">d12</smarts>
    <smartsMod type="number">1</smartsMod>
    <spirit type="dice">d12</spirit>
    <spiritMod type="number">1</spiritMod>
    <strength type="dice">d12</strength>
    <strengthMod type="number">6</strengthMod>
    <vigor type="dice">d12</vigor>
    <vigorMod type="number">3</vigorMod>
    <skills>
    <id-00001>
    <skillname type="string">Fighting</skillname>
    <skill type="dice">d12</skill>
    <skillmod type="number">3</skillmod>
    </id-00001>
    <id-00002>
    <skillname type="string">Intimidation</skillname>
    <skill type="dice">d12</skill>
    <skillmod type="number">5</skillmod>
    </id-00002>
    <id-00003>
    <skillname type="string">Notice</skillname>
    <skill type="dice">d12</skill>
    <skillmod type="number">5</skillmod>
    </id-00003>
    <id-00004>
    <skillname type="string">Knowledge (Arcana)</skillname>
    <skill type="dice">d12</skill>
    <skillmod type="number">5</skillmod>
    </id-00004>
    <id-00005>
    <skillname type="string">Knowledge (History)</skillname>
    <skill type="dice">d12</skill>
    <skillmod type="number">5</skillmod>
    </id-00005>
    <id-00006>
    <skillname type="string">Persuasion</skillname>
    <skill type="dice">d12</skill>
    <skillmod type="number">5</skillmod>
    </id-00006>
    <id-00007>
    <skillname type="string">Repair</skillname>
    <skill type="dice">d12</skill>
    <skillmod type="number">5</skillmod>
    </id-00007>
    <id-00008>
    <skillname type="string">Stealth</skillname>
    <skill type="dice">d12</skill>
    <skillmod type="number">0</skillmod>
    </id-00008>
    <id-00009>
    <skillname type="string">Spellcasting</skillname>
    <skill type="dice">d12</skill>
    <skillmod type="number">0</skillmod>
    </id-00009>
    </skills>
    <pace type="number">8</pace>
    <parry type="number">5</parry>
    <toughness type="number">19</toughness>
    <gear type="string"/>
    <special>
    <id-00001>
    <abilityname type="string">Armour +7 (Scaly hide)</abilityname>
    </id-00001>
    <id-00002>
    <abilityname type="string">Bite (Str+d8)</abilityname>
    </id-00002>
    <id-00003>
    <abilityname type="string">Claws (Str+d8)</abilityname>
    </id-00003>
    <id-00004>
    <abilityname type="string">Fear -3</abilityname>
    </id-00004>
    <id-00005>
    <abilityname type="string">Flight (50")</abilityname>
    </id-00005>
    <id-00006>
    <abilityname type="string">Arcane Resistance (+6)</abilityname>
    </id-00006>
    <id-00007>
    <abilityname type="string">Breath Weapon</abilityname>
    </id-00007>
    <id-00008>
    <abilityname type="string">Immunity</abilityname>
    </id-00008>
    <id-00009>
    <abilityname type="string">Weakness</abilityname>
    </id-00009>
    <id-00010>
    <abilityname type="string">Size +10 (Huge)</abilityname>
    </id-00010>
    </special>
    <text type="formattedtext">
    <p>A crown of cruel horns surrounds the head of this mighty dragon. Thick scales the color of molten rock cover its long body.</p>
    <p>
    <b>Powers</b>
    </p>
    <list>
    <li> <b>Barrier:</b> Fire.</li>
    <li> <b>Bolt:</b> Magic missile.</li>
    <li> <b>Deflection:</b> Forcefield.</li>
    <li> <b>Deflection:</b> Displacement.</li>
    <li> <b>Detect Arcana:</b> Sense magic.</li>
    <li> <b>Detect Arcana:</b> See invisibility.</li>
    <li> <b>Disguise:</b> Shapechange.</li>
    <li> <b>Dispel</b> </li>
    <li> <b>Fear</b> </li>
    <li> <b>Invisibility</b> </li>
    <li> <b>Mind Reading</b> </li>
    <li> <b>Puppet</b> </li>
    <li> <b>Quickness</b> </li>
    <li> <b>Speak Language</b> </li>
    <li> <b>Telekinesis</b> </li>
    <li> <b>Teleport</b> </li>
    </list>
    <p>
    <b>Special Abilities</b>
    </p>
    <list>
    <li> <b>Armour +7:</b> Scaly hide.</li>
    <li> <b>Bite:</b> Str+d8.</li>
    <li> <b>Claws:</b> Str+d8.</li>
    <li> <b>Fear -3:</b> Anyone who sees this creature must make a Fear check at -3.</li>
    <li> <b>Flight:</b> Flying Pace of 50" and Climb -2.</li>
    <li> <b>Arcane Resistance:</b> +6 to resist opposed magic, and +6 armour against offensive magic.</li>
    <li> <b>Breath Weapon:</b> All targets within a Cone Template must make an Agility roll at -2 or suffer 2d12 fire damage.</li>
    <li> <b>Immunities:</b> Fire, sleep and paralysis.</li>
    <li> <b>Weakness:</b> Cold (double damage).</li>
    <li> <b>Size +10:</b> Increases Toughness by +10.</li>
    <li> <b>Huge:</b> -4 to attack medium-sized foes, they receive +4 to their attacks.</li>
    </list>
    </text>
    <weaponlist>
    <id-00001>
    <damagebonus type="number">6</damagebonus>
    <damagedice type="dice">d12,d8</damagedice>
    <name type="string">Bite</name>
    </id-00001>
    <id-00002>
    <damagebonus type="number">6</damagebonus>
    <damagedice type="dice">d12,d8</damagedice>
    <name type="string">Claws</name>
    </id-00002>
    </weaponlist>
    <wildcard type="number">1</wildcard>
    <hostility type="number">0</hostility>
    </ancientreddragon>
    ----------

  3. #3

  4. #4
    Thanks for the mention! I'm not sure why this is posted in the Pathfinder forum, so just to clarify: the tool converts Pathfinder monsters to Savage Worlds, and includes the Savage Worlds conversion in Fantasy Grounds XML format (as well as HTML and BBCode). I'm afraid the tool is of no use to the Pathfinder community, sorry - it's a Savage Worlds tool.

    Also, the version linked above is actually the D&D to SW converter. The Pathfinder to SW converter is here: https://www.godwars2.org/SavageWorlds/convert2.html

  5. #5
    Ikael's Avatar
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    Loving it!

    I simply love this tool! But I am very lazy managing XML or filling up NPC sheet myself so I created this small extension to do all the work for me. All you need to do is to COPY converted stat blocks from either converter to clipboard and type /makenpc in Fantasy Grounds. This will read the data and create NPC for you!

    For example, I copied following stat blocks:

    Code:
    Orc
       This savage creature looks like a bestial version of a savage human, with green-gray skin and greasy black hair.
    
    Attributes: Agility d6, Smarts d4, Spirit d4, Strength d10, Vigor d6
    Skills: Fighting d6, Intimidation d4, Throwing d4
    Charisma: -; Pace: 6; Parry: 5; Toughness: 6 (1)
    Gear: Studded leather armour (+1), falchion (Str+d8), javelin (Throwing; range 3/6/12; Str+d6)
    Edges: Weapon Focus (falchion)
    Special Abilities
    • Darkvision: No vision penalties for darkness (range 12").
    • Weakness: Light sensitive.
    and typed /makenpc in FG. The result is in attached image. This tool is not perfect and might not be able to handle all possible stat blocks, but that said if anyone find stat blocks that doesn't work, please let me know and I can update this tool to be compatible with it.

    PS: Damage dice is also set, but they are not automatically calculated. If you want to get weapons show damages, simply middle-mouse-click on the damage field or select EDIT -> UPDATE from context menu.
    Last edited by Ikael; April 5th, 2014 at 22:25.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

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