Thread: Modifying the CoreRPG ruleset
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May 6th, 2018, 23:27 #21
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Also, while MoreCore does provide this functionality for Abilities, Attributes/Skills is still not available, my system has several hundred skills, I would really prefer to not require my players to have to choose between either hand typing for each character and manually deleting several hundred unpicked skills
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May 6th, 2018, 23:35 #22
OK, thanks for providing a bit more info on your exact requirements.
I suggest you either contact the respective authors of the ruleset you want to use, or add the full request to the FG wishlist and hope that comes at sometime soon. Things just mentioned in threads have a good chance of being missed by the developers. If this request had been added to the wishlist when it was first mentioned 2 years ago, it might well be in CoreRPG now. I know that doesn't help you right now, but please add your request to the wishlist, so others can benefit in the future. Thanks.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 7th, 2018, 05:02 #23
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What features exactly? Cause all of the DOE extensions can be dowloaded separately and used with MoreCore. That's kinda why they haven't combined them, probably, cause you already kinda can if you wanted to. Unless you mean the features that aren't in a DOE, like the Universal Dice Roller.
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May 7th, 2018, 05:04 #24
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May 7th, 2018, 05:10 #25
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And MoreCore's rolls features can't do it?
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May 7th, 2018, 05:16 #26
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No, my group has tried, but MoreCore doesn't like multiplying partial dice expression
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May 9th, 2018, 08:31 #27
Jedrious you are welcome to pinch the code from MoreCore that allows drag and drop and export abilities and create a DORCore extension.
You could also spell out your roll requirements in detail and I can see if it can be done.
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May 9th, 2018, 15:04 #28
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December 30th, 2019, 22:28 #29
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Hi. Sorry to necro-post but this seemed like the place to ask this question.
Would I be correct to assume that effects like those seen in 2E and 5E are part of the specific ruleset and not part of CoreRPG out of the box?
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December 30th, 2019, 22:36 #30
Effects are part of CoreRPG but the effects you refer to in 5E are built around other code in 5E.
You can view all the code in 5E. Some 5E effects are quite complex.
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