STAR TREK 2d20
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  1. #11
    ShotGun Jolly's Avatar
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    Yeah,

    I guess that is what I am saying..

    If I can create a library of items to drag and drop to the inventory page, we should be able to make it so I can drag and drop skills to an ability page..

    But the way I do everything now in my games, as it stands, is ill create all my items, skills and abilities and and name them something like this, [SKILL] Baking 30% or [Ability] Night Vision or what ever, using what is in the brackets as key words in my Items section. Then export it to a library.

    Then when players join, they can open up the library page and use the Search function and find and read all the [SKILL]s or all the [Ability]'s with out having to ask me or use multiple windows to read a rule or something.

    I can still drag and drop these items to any "inventory" page, but it would be nice to be able to drag and drop it to a ability page and still have access to the description.

    I tried just to duplicate the inventory page and rename the sections and remove the Weight sections. But, as of right now, having trouble getting the tabs to align to each other, so I took a break from it and figured I would ask around.

    Thanks

  2. #12
    LordEntrails's Avatar
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    I hope no one minds me resurrecting an old thread...

    So, I'm looking to build a custom character sheet. This thread has helped a great deal, but I'm still in way over my head. I've found the resources, have read the relevant sections of the developer guides (such as on window_class), but I'm still confused by what I see in the xml files.

    First, if there is a primer on building windows or character sheets that would be appreciated

    For instance, I've noticed the character sheet is built from a bunch of files, and for instance, the note tab comes from record_char_notes.xml and record_notes.xml But I'm having trouble figuring out what comes where (I've figured out the includefile in build.xml and the links/calls in record_char.xml). I can move existing windows around, but have errors if I delete one or try to create a new one.

    I guess specifically, what's the difference between a windowclass, frame, frame_char? Sometimes it seems windows are built with multiple windowclass es, other times with a single windowclass with multiple frame_char s. Is there a best practice? Are there use cases for each? Or am I reading the xml wrong?

    EDIT: and I forgot about windowinstance, what are those!?
    Last edited by LordEntrails; June 13th, 2017 at 21:57.

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  3. #13
    Trenloe's Avatar
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    Read about frames here: https://www.fantasygrounds.com/modguide/resources.xcp
    Read about windows and control here: https://www.fantasygrounds.com/modguide/windowing.xcp and here windows here: https://www.fantasygrounds.com/refdo...owinstance.xcp and windowclasses here: https://www.fantasygrounds.com/refdoc/windowclass.xcp and controls here: https://www.fantasygrounds.com/refdoc/windowcontrol.xcp
    Read about templates here: https://www.fantasygrounds.com/modguide/templates.xcp

    This is old, but still relevant: https://www.fantasygrounds.com/filel..._a_Ruleset.pdf It might give you some of the FG basics. The main issue is that it doesn't relate to current ruleset architecture.
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  4. #14
    LordEntrails's Avatar
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    I will try reading them again. The problem with the developer guides is they are written for developers Not for those of us who don't understand the language or already know the basics (if I knew what basics, I could go figure out how to learn those first).

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  5. #15
    LordEntrails's Avatar
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    Quote Originally Posted by Trenloe View Post
    ...
    This is old, but still relevant: https://www.fantasygrounds.com/filel..._a_Ruleset.pdf It might give you some of the FG basics. The main issue is that it doesn't relate to current ruleset architecture.
    THIS is what I was looking for Only 1/3 of the way into it at the moment, but I can tell this is what I needed. THANK YOU!

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  6. #16
    I would also like to know if there has been any progress on Shotgun Jolly's suggestion for a library for Skills and Abilities

  7. #17
    Trenloe's Avatar
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    Quote Originally Posted by Jedrious View Post
    I would also like to know if there has been any progress on Shotgun Jolly's suggestion for a library for Skills and Abilities
    CoreRPG is pretty much vanilla and allows a base for people to do their own rulesets or basic setup. As such, there is no library of skills and abilities as there would have to be a different one for each of the many different RPG systems.

    You can make your own library of skills/abilities - but you have to do this by manually creating the XML.

    Or, you could create a Story entry and make links to various abilities - using this as a library of sorts. You can drag abilities to a story entry from a character sheet - so set up the abilities in the character sheet and drag/drop them in a story entry. Although you'll need to keep the character sheet in the campaign, as the link will refer to that character sheet.

    Quite a few people create character sheets for the specific RPG system they play - and use these as templates or sources of drag/drop data. There are lots of example character sheets here: https://www.fantasygrounds.com/forum...aracter-Sheets

    Or, you may want to look at MoreCore - this has the concept of custom "rolls" that you can create with descriptions (and rolling mechanics if needed). These can be exported to a module. Find MoreCore here: https://www.fantasygrounds.com/forum...reCore-Ruleset
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #18
    Quote Originally Posted by Trenloe View Post
    CoreRPG is pretty much vanilla and allows a base for people to do their own rulesets or basic setup. As such, there is no library of skills and abilities as there would have to be a different one for each of the many different RPG systems.

    You can make your own library of skills/abilities - but you have to do this by manually creating the XML.

    Or, you could create a Story entry and make links to various abilities - using this as a library of sorts. You can drag abilities to a story entry from a character sheet - so set up the abilities in the character sheet and drag/drop them in a story entry. Although you'll need to keep the character sheet in the campaign, as the link will refer to that character sheet.

    Quite a few people create character sheets for the specific RPG system they play - and use these as templates or sources of drag/drop data. There are lots of example character sheets here: https://www.fantasygrounds.com/forum...aracter-Sheets

    Or, you may want to look at MoreCore - this has the concept of custom "rolls" that you can create with descriptions (and rolling mechanics if needed). These can be exported to a module. Find MoreCore here: https://www.fantasygrounds.com/forum...reCore-Ruleset
    I understand that every system would require a different library, but does that really preclude us having an empty library with the functionality to drag and drop to the character sheet, similar to how Items is empty, but I can populate it and drag items to individual character sheets' inventories

  9. #19
    Trenloe's Avatar
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    Quote Originally Posted by Jedrious View Post
    I understand that every system would require a different library, but does that really preclude us having an empty library with the functionality to drag and drop to the character sheet, similar to how Items is empty, but I can populate it and drag items to individual character sheets' inventories
    Yep, I agree - I was just giving you work arounds to be able to do this now.

    If you want this in a future release of CoreRPG, please add your request to the FG wishlist here: https://fg2app.idea.informer.com/

    Your text should have something along the lines of: In CoreRPG please add the "ability" class type to the campaign data lists so that a list of abilities can be created that can be dragged to the Character Sheet Abilities section and exported to a library module."

    In the meantime, you can use MoreCore which I linked to in my previous post - I've just checked it and it has this functionality built in. It also has a lot more functionality I'm sure you'll find very useful when compared to CoreRPG on it's own.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #20
    Quote Originally Posted by Trenloe View Post
    Yep, I agree - I was just giving you work arounds to be able to do this now.

    If you want this in a future release of CoreRPG, please add your request to the FG wishlist here: https://fg2app.idea.informer.com/

    Your text should have something along the lines of: In CoreRPG please add the "ability" class type to the campaign data lists so that a list of abilities can be created that can be dragged to the Character Sheet Abilities section and exported to a library module."

    In the meantime, you can use MoreCore which I linked to in my previous post - I've just checked it and it has this functionality built in. It also has a lot more functionality I'm sure you'll find very useful when compared to CoreRPG on it's own.
    Except, I'm using DORCore, which Damned and Delux_OZ have not yet been able to combine with MoreCore, there are several features of DORCore that MoreCore does not provide that are essential to the system that I am prepping for

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