Thread: Channel Positive Energy
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February 27th, 2014, 20:30 #11
Yep - when a creature with the Incorporeal quality is added to the combat tracker FG will add the "Incorporeal" condition - which for FG means it will resist all weapon damage from non magical weapons, half from magic weapons (weapon damage type contains "magic"), half damage from spells, unless they have the force damage type. Pretty much covers the damage options automatically.
One thing I have noticed - it "Spell damage" check box in spell damage effects - it is reversed. i.e. If it is checked it does NOT apply spell damage, but if it is not checked then the damage is of TYPE:spell - confusing!Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 27th, 2014, 20:30 #12
Incorporeal is indeed nicely automated.
Thank you Trenloe. I'll need to check the version update on my Bestiary. Didn't realize it was first printing. And I'm glad the entry was changed to be more clear.
So then, 'positive, force' damage for the channel damage entry to fully affect incorporeal creatures. Any other problems this might cause?I never claimed to be sane. Besides, it's more fun this way.
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February 27th, 2014, 20:36 #13
I can only think of the rare occasion where some "thing" in the area of a channel is either not undead (that's a given that the GM adjudicates that) or the "thing" is vulnerable or resistant to "force" damage (is there such a thing?)
I think it's pretty safe, probably...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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February 28th, 2014, 03:02 #14
Good to know, thanks.
I never claimed to be sane. Besides, it's more fun this way.
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March 1st, 2014, 00:19 #15Originally Posted by JohnD
Having the computer automatically select the targets for you I dont think is possible. I wouldnt think having the computer select target for you would be a good idea as there is ALWAYS! an exception to the rule.
Perhaps you are under a curse causing your damage undead to damage the living. Who knows. NEVER EVER allow a computer to make decisions for you (I wish corporation like Microsoft would learn this!)
Reminds me of an old joke "A customer walks into a store to find another customer yelling and screaming pointing to an item on a shelf behind the store clerk. The store clerk upon consulting his COMPUTER says "Its no good pointing at it sir, the computer says we dont have any!""When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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March 1st, 2014, 02:29 #16
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Well, it would be nice for the computer to make a guess that the GM could override.
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March 1st, 2014, 05:31 #17"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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March 1st, 2014, 13:50 #18
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Now that's friggin' funny!
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March 3rd, 2014, 19:09 #19
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That makes perfect sense.
Our GM plays by pretty strict rules, so we may not always know, prior to casting, whether an enemy is undead (unless we pass an appropriate knowledge check).
So let's say I target every enemy in my Channel's AOE and cast the spell, without knowing that one is not undead due to a failed knowledge check. Can my GM negate the spell for that creature while still having the spell affect the rest of them, or is it best to target each specifically prior to casting?
Thank you everyone for all of your replies, I'm learning a lot!
To Your Success,
Scott Johnson
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March 3rd, 2014, 19:13 #20
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