DICE PACKS BUNDLE
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  1. #351
    Kronides's Avatar
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    Great, thank you. I was starting to think the Mind Flayers weren't just an hallucination...

    Will test this tonight.

  2. #352
    Is the Creature Parser working with FGU?

  3. #353
    Trenloe's Avatar
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    Quote Originally Posted by Lallatwiddle View Post
    Is the Creature Parser working with FGU?
    Assuming FGU Pathfinder v1 is working with normal NPC records, then yes.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #354
    I was using Parser V2, just got into the wrong thread for the Parser a bit ago!
    Getting an error that is telling me I have an error in a line that is beyond how many lines I have in my text. Uncertain where to look for the problem.
    Any advice?
    I am using the Hero Lab output to text. I have gone through and removed the lines of ----, removed blank lines, checked for appearances of Bloodline and Domain in reference to spell likes, added takes to abilities, and ensured that they have a "." at the end of those lines. I corrected characters after I changed over to ANSI.
    I checked to make sure that the CR line was on the title line and that there was an XP line following. Going through and trying to double check all of that now.
    Last edited by Lallatwiddle; April 28th, 2020 at 19:43.

  5. #355
    Trenloe's Avatar
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    Quote Originally Posted by Lallatwiddle View Post
    I was using Parser V2, just got into the wrong thread for the Parser a bit ago!
    Getting an error that is telling me I have an error in a line that is beyond how many lines I have in my text. Uncertain where to look for the problem.
    Any advice?
    There's lots of info about gotchas and debugging in the first few posts.

    Otherwise you need to give us an assist in trying to work out what the issue is. See the "If you do have issues, please provide details of:" section at the bottom of post #1.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #356
    Sorry to bother you. I got the lines below but when i log in to FG I can't figure our how to open the npc it in fantasy grounds.

    Reading data file: C:\Users\***\Desktop\new 1
    Logging to: C:\Users\***\Desktop\new 1.log
    Formatting creature stat block: GRIZZLY BEAR CR 4
    Processing creature: GRIZZLY BEAR
    Written definition.xml and db.xml to : C:\Users\***\Desktop\n
    Module file created: C:\Users\***\Desktop\n.mod
    Module file copied to : C:/ProgramData/Fantasy Grounds/\modules\n.mod
    Parsing ended - check text above for errors.

    Never mind figured it out Thanks for the Parser.
    Last edited by zweihander; May 9th, 2020 at 03:26.

  7. #357
    If anyone is still looking at this, I am having trouble with three insect statblocks that must be missing something from Jade Regent AP1. I have read every post in this thread and still have not found out what is wrong. I am sure once someone points out what is wrong I am going to kick myself.

    The errors it gets in the log are :
    Processing creature: Belostomatid
    Error in ReadWriteFormattedCreature, Message: Index was outside the bounds of the array.
    Processing creature:
    Error in ReadWriteFormattedCreature, Message: The empty string '' is not a valid local name.
    Processing creature: Water Strider Swarm
    Error in ReadWriteFormattedCreature, Message: Index was outside the bounds of the array.
    Processing creature:
    Error in ReadWriteFormattedCreature, Message: The empty string '' is not a valid local name.
    Processing creature: Giant Hellgrammite
    Error in ReadWriteFormattedCreature, Message: Index was outside the bounds of the array.
    Processing creature:
    Error in ReadWriteFormattedCreature, Message: The empty string '' is not a valid local name.
    The parser doesn't have any problems with any statblock except Belostomatid, Water Strider Swarm, and Giant Hellgrammite.
    Belostomatid CR 3
    XP 800
    N Large vermin
    Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +0
    Aura stench (DC 15, 3 rounds)
    DEFENSE
    AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural. –1 size)
    hp 30 (4d8+12)
    Fort +7, Ref +2, Will +1
    Immune mind-affecting effects
    OFFENSE
    Speed 20 ft., fly 20 ft. (poor), swim 40 ft.
    Melee 2 claws +6 (1d4+3 plus grab), bite +6 (1d8+4 plus digestive enzymes)
    Space 10 ft.; Reach 10 ft.
    Special Attacks digestive enzyme
    STATISTICS
    Str 19 Dex 13, Con 16, Int —, Wis 11, Cha 2
    Base Atk +3; CMB +8 (+12 grapple); CMD 19 (27 vs. trip)
    Skills Fly +1, Stealth +0 (+8 in water), Swim +14; Racial Modifiers +8 on Stealth in water
    SQ hold breath
    ECOLOGY
    Environment temperate lakes, rivers, or swamps
    Organization solitary
    Treasure none
    SPECIAL ABILITIES
    Digestive Enzymes (Ex) A belostomatid injects a corrosive enzyme into its prey that both paralyzes and liquefies flesh. A creature struck by the belostomatid’s piercing bite must succeed at a DC 15 Fortitude save or be paralyzed for 1d4 rounds. For every round the creature is paralyzed it takes 1d2 points of Constitution damage.
    Hold Breath (Ex) A belostomatid can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.

    Water Strider Swarm CR 1
    XP 400
    N Diminutive vermin (swarm)
    Init +4; Senses darkvision 60 ft., tremorsense 30 ft.;
    Perception +6
    DEFENSE
    AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)
    hp 9 (2d8)
    Fort +3, Ref +4, Will +0
    Defensive Abilities swarm traits; Immune mind-affecting
    effects, weapon damage
    Weaknesses swarm traits
    OFFENSE
    Speed 10 ft., swim 20 ft., water walk 30 ft.
    Melee swarm (1d6 plus blood drain and distraction)
    Space 10 ft.; Reach 0 ft.
    Special Attacks blood drain (1d2 Constitution), distraction (DC 11)
    STATISTICS
    Str 1 Dex 18, Con 10, Int —, Wis 10, Cha 2
    Base Atk +1; CMB —; CMD —
    Skills Acrobatics +6 (+12 jump), Perception +6, Swim +3; Racial
    Modifiers Acrobatics (+6 jump), +4 Perception
    SQ water walking
    ECOLOGY
    Environment temperate lakes, rivers, or swamps
    Organization solitary or pair
    Treasure none
    SPECIAL ABILITIES
    Water Walking (Ex) Water striders are covered with waterrepellent
    hairs that prevent them from sinking beneath the
    water’s surface. The swarm’s movement speed across water
    is 30 feet.

    Giant Hellgrammite CR 5
    XP 1,600
    N Large vermin (aquatic)
    Init +0; Senses darkvision 60 ft., Perception +5
    DEFENSE
    AC 16, touch 9, flat-footed 16 (+7 natural, –1 size)
    hp 52 (7d8+21)
    Fort +8, Ref +2, Will +1
    Immune mind-affecting effects
    OFFENSE
    Speed 30 ft., swim 20 ft.
    Melee bite +8 (2d8+4 plus grab), tail slap +3 (1d8+2)
    Space 10 ft.; Reach 10 ft.
    Special Attacks death grip, constrict (2d8+4)
    STATISTICS
    Str 19 Dex 11, Con 16, Int —, Wis 9, Cha 2
    Base Atk +5; CMB +10 (+14 grapple); CMD 20 (28 vs. trip)
    Skills Climb +8, Perception +5 (+9 in water), Stealth +1 (+9
    in water), Swim +7; Racial Modifiers +4 Perception (+8 in
    water), +8 Stealth in water
    SQ amphibious
    ECOLOGY
    Environment temperate rivers or streams
    Organization solitary or pair
    Treasure none
    SPECIAL ABILITIES
    Death Grip (Ex) Upon its death, a
    hellgrammite’s massive jaws close tightly and
    lock. Any creature or object that is grappled at the
    time of the hellgrammite’s death takes an additional
    1d8+2 points of damage per round unless it makes a
    DC 22 Escape Artist check, makes a DC 20 Strength
    check, or deals an additional 10 points of damage
    to the hellgrammite’s corpse to escape.

  8. #358
    Trenloe's Avatar
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    Quote Originally Posted by Mallocor View Post
    If anyone is still looking at this, I am having trouble with three insect statblocks that must be missing something from Jade Regent AP1. I have read every post in this thread and still have not found out what is wrong. I am sure once someone points out what is wrong I am going to kick myself.
    A good way to get an idea of where the issue may be is to enabled logging (uncheck the "Disable logging" option) and then when the error comes up, don't press OK and look in the log file created in the same directory as the text file.

    For example, the first error is here:
    Code:
    7/23/2021 6:15:43 PM: ReadWriteFormattedCreature: Processing ABILITYSCORES line of: ABILITYSCORES:Str 19 Dex 13, Con 16, Int -, Wis 11, Cha 2
    7/23/2021 6:15:43 PM: ReadWriteFormattedCreature: Error Message: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    This indicates that there's probably something wrong with the ability scores line. Looking at it closely, there's a comma missing after Str 19. So, try: Str 19, Dex 11, Con 16, Int -, Wis 9, Cha 2

    There's also a comma missing after the Str entry in the other two statblocks.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #359
    Nevermind I figured it out. In the three insects they are missing a comma separator after Str X

  10. #360
    You figured it out and posted before I found it out. Thanks for your help. That will also help me find out the problem going forward.

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