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  1. #251
    Blackfoot's Avatar
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    Is there someone updating those Bestiary Modules? I know we've run into this incorporeal issue in a few of the games I've been in. I'm willing to do the fixes if nobody else is working on it. Seems pretty straight forward to resolve.
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  2. #252
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    Quote Originally Posted by Blackfoot View Post
    Is there someone updating those Bestiary Modules? I know we've run into this incorporeal issue in a few of the games I've been in. I'm willing to do the fixes if nobody else is working on it. Seems pretty straight forward to resolve.
    I've done a quick check and things like Animate Dream and Banshee are correct in the Bestiary Modules available here: http://www.fantasygrounds.com/forums...ist-of-Modules Might be worth you doing a review to see if any have slipped through?
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  3. #253
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    I'll look.. and let you know if there's anything that needs updating. Obviously we can only resolve issues with the community Bestiaries... Bestiary 1 is a Smiteworks release right? I guess if I find anything in there we'll cross that bridge when we come to it.
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  4. #254
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    Hmm.. a quick look seems like it is just the Ghost in Bestiary 1... but I'll do a more comprehensive search later this afternoon.
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  5. #255
    Your scrutiny amazes me sirs. Big kudos.
    Yeap it was Ghost from Bestiary 1 and then when I parsed the Splatter Man from Carrion Crown- The Haunting of Harrowstone module. But is all good now

  6. #256
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    From the Community Modules these need fixes:
    Aoandon - B4
    Huge Ooze - B4
    Comozant Wyrd
    Geist - B4 (IF the touch part matters.. which I kinda doubt)
    Bhuta - B3 (IF the touch part matters.. which I kinda doubt)
    Dybbuk - B3
    Yuki-Onna - B3

    My guess is that the code actually only looks for 'incorporeal' in the attack... so the Geist and Bhuta probably work ok... but that'd need to be double checked.
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  7. #257
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    Thanks for checking BF.

    Aoandon - B4 - Yep that needs fixing.
    Huge Ooze - B4 - Huge Ooze in B4? I don't see that anywhere.
    Comozant Wyrd - This is a ranged attack that does lightning damage - it works fine for me.
    Geist - B4 (IF the touch part matters.. which I kinda doubt) - Needs updating.
    Bhuta - B3 (IF the touch part matters.. which I kinda doubt) - Needs updating.
    Dybbuk - B3 - Needs updating.
    Yuki-Onna - B3 - Needs updating.

    Quote Originally Posted by Blackfoot
    My guess is that the code actually only looks for 'incorporeal' in the attack... so the Geist and Bhuta probably work ok... but that'd need to be double checked.
    Nah, FG specifically needs incorporeal touch for this issue. Incorporeal bite etc. doesn't work.
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  8. #258
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    OK. I'll go ahead and fix those 2 modules if nobody is doing the maintenance on them already... also there only seem to be 2 critters with issues in the Smiteworks Bestiary...
    Demon, Shadow
    Ghost
    I'd fix those also but... well that's a bit more problematic. I'll send a note to Moon Wizard.
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  9. #259
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    Updated Bestiaries.. 3 & 4

    OK. Here are the updates. The Ooze wasn't actually named Huge Ooze it was Color of something or other... it's fixed now.
    Attached Files Attached Files
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  10. #260

    Can't figure out what is wrong

    Perhaps I can get some help. I have look at these files over and over and can seem to figure out what is wrong.

    Please have a look and let me know if you can tell what is wrong.

    Here are the files

    Original text file Call Forth The Darkness NPCs.txt
    FPF File Call Forth The Darkness NPCs(fpf).txt
    Db File db.xml

    Thanks for you help.

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