Thread: Pathfinder Creature Parser V2
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October 26th, 2014, 00:32 #151
I had one more thought... when you built your encounter.. you pulled the Commando from the NPCs right.. and NOT the module? Once you've copied an NPC from a module to the NPCs tab you should work with the copied version from that point on.
Once copied it shouldn't matter at all if you close the creature module.Full License Operator - You must have a 'Lite' License to play in my games.
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October 26th, 2014, 01:39 #152
The key thing here is that NPC statblocks in the RotRL *do not* adhere to the standard NPC statblock - the beginning headers - name, CR, HP, type, alignment and race/class are *not* in the standard stat block format. You'll see this issue in the NPC Codex as well. See the information at the start of post #2 in this thread - which includes links to the Paizo statblock standard and a ton of example creature statblocks that follow this format.
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October 26th, 2014, 08:04 #153
Yes, I am 99.9% sure that is how I did it, because that made the most sense to me... copy from the .mod into the NPC's page, and then populate the encounter from the NPC's page.
Anyway, I managed to get through tonight's session (barely). This was our first complete night of gaming with FG. I had other problems later that were ... frustrating, shall we say. I'll try to put together something concise, and post it tomorrow.
Thanks guys.
- s.west
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October 26th, 2014, 08:15 #154
Yes, with the other commentary, and re-reading the relevant posts from your thread, I did figure it out, and got it right. I was just under pressure to get it working, because the encounters in the .mod I was using were referencing non-existent NPC records (I think there was a second module that I was supposed to have to make this one complete). Anyway, I think I get the format picture. Now if I could just figure out some of the other things that went wrong in tonight's session, I'll be going ok... but not now. sleep now.
Thanks!
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October 26th, 2014, 08:41 #155
swest - I think its been said before but here goes just in case -
dont try an do everything on your first couple of sessions. this is a complicated application and its different from running face to face - so you shouldnt expect to just get it all right first time - but it will get easier as you get used to it.
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October 26th, 2014, 16:48 #156
You're definitely not using my version, then, as that does have the Goblin Commando in it. I can send you the latest version of mine, if you like - I've completed the top level of Thistletop now. Alternatively, I've made all my NPC stat blocks available here.
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October 26th, 2014, 20:29 #157
Yeah, I know. We'll get it. I had other things go wrong that had nothing to do with Fantasy Grounds... it was just a bit of a frustrating evening.
Originally Posted by Callum
- s.west
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November 9th, 2014, 20:30 #158
I have a stat block that is failing to parse. It looks like the following two lines from the log file describe the problem, which is that the Ecology section is not getting parsed because 'Ecology' is being removed for some reason, causing the remainder of the stat block to show up in the languages field:
11/9/2014 12:18:25 PM: FormatDataFile: Remaining data to parse = Str -, Dex 16, Con -, Int 13, Wis 17, Cha 18 Base Atk +8; CMB +11 (+13 sunder); CMD 28 (30 vs. sunder) Feats Combat Expertise, Improved Shield Bash, Improved Sunder, Shield Slam, Two-Weapon Fighting, Weapon Focus (longsword) Skills Fly +10, Intimidate +18, Knowledge (religion) +10, Perception +17, Ride +10, Sense Motive +15, Survival +13 Languages Common ECOLOGY Environment any (Worldwound) Organization solitary, squad (2-6), or platoon (7-16) Treasure none SPECIAL ABILITIES Agent of Despair ...<remainder of this line removed for brevity>
11/9/2014 12:18:25 PM: Removed "Ecology"
I've tried putting period, comma or semi-colon after 'Common'. If I remove ECOLOGY, Environment, Organization and Treasure lines, then the stat block parses correctly.
EDIT: Figured it out, there was an Ecology paragraph header down in EXTRA FORMATTED DATA that was apparently getting picked up.Last edited by darrenan; November 9th, 2014 at 20:36.
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December 10th, 2014, 14:13 #159
I'm currently attempting to recreate the Return to the Temple of Elemental Evil module in Pathfinder and I'll be recreating the NPC's in PCGen and exporting using the default PFRPG statblock and importing them into FG using this parser. I'll let everyone know how it goes.
Paul Grosse
PCGen BoD
PR Silverback
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December 13th, 2014, 20:52 #160
Okay I'm having some problems importing a NPC made in PCGen. I'm converting the Return to the Temple of Elemental Evil from 3e to 35e to Pathfinder. And I'm attempting to recreate the NPC's in PCGen, export them out as a statblock using csheet_fantasy_statblock_pathfinder.htm.ftl which as far as I can tell matches Pazio's statblock format. And it's giving me the following error.
Code:Reading data file: C:\Users\Nylanfs\Documents\PCGen_char\RttToEE_PFS\Elmo_Parser_test.txt Logging to: C:\Users\Nylanfs\Documents\PCGen_char\RttToEE_PFS\Elmo_Parser_test.txt.log Formatting creature stat block: ELMO CR 5 Error in FormatDataFile, Message: Object reference not set to an instance of an object. Formatting creature stat block: Wild Empathy (Ex) You can improve the attitude of an animal. Processing creature: ELMO Processing creature: Error in ReadWriteFormattedCreature, Message: Index was outside the bounds of the array. Processing creature: Error in ReadWriteFormattedCreature, Message: The empty string '' is not a valid local name. Error in btnStartParse_Click, Message: The Writer is closed or in error state. Module file created: C:\Users\Nylanfs\Documents\PCGen_char\RttToEE_PFS\Elmo_Parser_test.mod Parsing ended - check text above for errors.
- the character pcg file for PCGen
- a htm file of the statblock
- the plain text file containging the copy and past of the htm minus the spaces
- the fpf and log file
- the resulting module
- an xml for using the default FG export
- an xml file using the updated xml export sheet
Would it be possible for the parser to read the character import xml to be able to make an NPC?Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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