I've made some advances and thought I'd share. I can now make and modulaize an NPC in one step. This seems to be the level of ease I was looking for. I've attached the program and output sheet. Instructions below:


The xml is the PCGen output sheet.

Code:
Put the xml -> ..\pcgen\outputsheets\d20\fantasy\htmlxml\
Unzip the DirectDeposit.zip file to a new directory.

Open PCGen, load the pathfinder files and then go to the drop down box 'Tools' then 'preferences'

Find the 'output' and then find the spot called 'Post Export Command (Standard):'

The command line you need to enter is formatted like this:

Code:
c:\WhereYouPutTheZip\DD.exe "%" c:\WhereToOutput\
So the first section is calling the program to make the module. So you need the path you unzipped it to.

The "%" is a command for PCGen to tell the program what file it is exporting. So don't change this.

The last section is where to put the output. I use my FG module folder.

Now make your NPC in PCGen then:

Code:
File -> export
The sheet is under "standard"
choose: csheet_Fantasy_FG2_Direct_Deposit_v3.xml
You should get some prompts and then a message box telling you it worked.

Copy the mod file over to your FG2 mod folder if you didn't send it directly there.

Go into FG2 and then open the module. The NPC should show up in your NPC list. You may need to restart FG2 if it was open when you made the module.

I've had some strange things happen while working with NPCs from modules, so make a copy of it and then close the module.

Let me know if you have any issues.

Carth