Thread: 13th Age Tweaks for 4E
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January 27th, 2014, 13:03 #1
13th Age Tweaks for 4E
As none of the Ruleset aficionados have created a 13th Age ruleset yet, I've been using the 4E ruleset for my current game. I double the player's actual level on the sheet so the level bonus is correct, I pick the Median stat for their defenses (using Fort for PD and Will for MD), and make sure all Attacks vs PD & MD target Fort & Will accordingly. I never really got to in all the effects & modifiers for 4E though, and I'm curious if there were some pre-built effects/properties I could use in 13th Age.
Damage on miss--this is a really big one in 13th Age--is there any way to set this for a weapon property?
Escalation Die -- A variable the DM can set that the players can see which adds to their attack rolls. Right now just have a picture of the numbers 0 to 6, and I move a token to the current number each turn, and the players just remember to add the bonus (usually)."We all take our risks, here in the dungeon." --Bargle
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