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  1. #11
    AstaSyneri's Avatar
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    Quote Originally Posted by dulux-oz View Post
    Or have I missed the point?
    Now, I believe you got the point. ;-). And at this point I am only interested in doing a theme, so basically taking the Wood Theme and replacing the graphics should do the trick, yes.

  2. #12
    Quote Originally Posted by AstaSyneri View Post
    Now, I believe you got the point. ;-). And at this point I am only interested in doing a theme, so basically taking the Wood Theme and replacing the graphics should do the trick, yes.
    Yes
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  3. #13
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    Quote Originally Posted by AstaSyneri View Post
    Loosely related question: I am currently building a theme for the SW All for One (Musketeer RPG) setting and Ikael pointed out that I should rather base it on the CoreRPG base. Where do I start from - is there a generic extension for me to copy and modify?
    Theme_Wood.ext and Theme_Dungeon.ext come with FG. If you need to add another CoreRPG ruleset to the allowed list edit extension.xml and add a <ruleset> tag - plenty of examples in there.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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  5. #15
    AstaSyneri's Avatar
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    Looked through a few of the themes - where are the radial buttons? They still exist, right?

    Also is there anything Savage Worlds specific in terms of graphics?

  6. #16
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    Quote Originally Posted by AstaSyneri View Post
    Looked through a few of the themes - where are the radial buttons? They still exist, right?
    The thing to remember about extensions is that they run on top of the ruleset, overwriting the base ruleset graphics/code. Anything that is not overwritten by the extension is loaded from the base/layered ruleset/s. So, in the case of radial buttons, if there aren't any thematic radial button graphics in the extension then the ones from ruleset the extension is running on top of will be loaded.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #17
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    Quote Originally Posted by AstaSyneri View Post
    Also is there anything Savage Worlds specific in terms of graphics?
    Look at the graphics in the new Savage Worlds ruleset (SavageWorlds.pak available through the test mode slot in the settings window - look in the \graphics directory within the ruleset) - this ruleset is now layered on top of the CoreRPG ruleset, so any graphics in the SW ruleset will be specific to that ruleset/graphical theme, with the SW ruleset inheriting graphics from the CoreRPG ruleset if there are no SW specific graphics.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #18
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    extensions extend the underlying code/graphics etc.
    your extension will target only what you aim it at and leave everything else alone.
    the examples on the https://www.fg-con.com website are good to see how you put it together - these typically only replace background, hotkeys, campain tool icons and chat window.
    go back to your ruleset and look at what else you want to change and look for the files that reference these.

    extension.xml links to the files that link to the graphics.

  9. #19
    AstaSyneri's Avatar
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    Thanks for the pointers, that really helps!

    Feeling my way around it, I am quite pleased with my sidebar and radial buttons. Chatbox is still giving me a bit of a headache (as it doesn't work like I want it, too - well, it works but it looks crappy ;-)).

    I don't want to commit to version 4.0 (saving and then reinstalling my campaign) until after our next session next Saturday.

  10. #20
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    Perhaps this might help with the chatwindow.
    Ive drawn some cut lines on the image so you can see how the below measurements work out.
    If using something fancy its easiest if your graphic is as wide as your chat window code definition.
    You can make the top and bottom rows/rectangles however tall you want but the middle rectangle will tile to allow the chat window to stretch on longer screens so the middle rectangle should be consistent - you can see below that the middle rectangle has no gradient or patterns etc - it will tile.

    And yes - it is a gaudy Chat Window - its meant to be!
    The text entry field is on the gold stripe just above the tassels.

    Hope that helps...

    <!-- Chat window -->
    <framedef name="chatbox">
    <bitmap file="graphics/frames/beasts-chat4.png" />
    <topleft rect="0,0,44,150" />
    <top rect="44,0,362,150" />
    <topright rect="406,0,44,150" />
    <left rect="0,150,44,292" />
    <middle rect="44,150,362,292" />
    <right rect="406,150,44,292" />
    <bottomleft rect="0,440,44,190" />
    <bottom rect="44,440,362,190" />
    <bottomright rect="406,440,44,190" />
    </framedef>



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