Thread: 5th edition players guide
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January 23rd, 2014, 06:11 #1
5th edition players guide
Slipping out of the Savage Worlds forum for a while... I find one of my groups keen for some C&C gaming.
Now, I am a total newb, so apologies for the potential dumbness of this question, but I've got a Kickstarter PDF copy of the 5th edition players guide. The ruleset is still based on the 4th edition, is that right ? Does that have any significant differences ?
In any case, I'm keen to jump in and give it a go, just wondered if I might hit any "gotchas" between the editions that people know about ?
Cheers,
Ben (-PW-)Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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January 23rd, 2014, 08:10 #2
Supreme Deity
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The books included with the ruleset were updated to 5th edition with v3.x. The rules automation I found applicable was also updated to match.
Regards,
JPG
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January 23rd, 2014, 10:30 #3Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 23rd, 2014, 10:52 #4
are there many changes from 4th to 5th? I assumed it was just part of Troll lords never ending fights against typos plus the addition of color prints to the books?
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January 23rd, 2014, 15:58 #5
Apparently TL said that if you have 4th you shouldn't worry too much about "needing" to buy the 5th. A refreshing change from the money grubbing of WOTC et al.
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January 23rd, 2014, 18:34 #6
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Trenloe,
Pop a note over to support email. I'm traveling right now.
Hawkwind,
The only differences I can remember are the encumbrance system, and perhaps some minor changes on siege check output. It's been awhile since I worked on it.
JPG
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January 23rd, 2014, 18:57 #7
My recollection is similar to Moon's... when I was doing dev on the ruleset, we opened a discussion in the dev group regarding what had changed between 4th and 5th, and there was very little. Encumbrance was simplified from 4th to 5th... and there were a couple other small items, but not much.
BTW, I always suggest noobs check out the Crusader's Companion, free doc from Troll Lords: https://www.trolllord.com/downloads/...scompanion.pdf
Filled with all kinds of freebie goodness - monsters, character classes, etc."A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
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January 24th, 2014, 00:00 #8
yeah - very few changes... encumbrance was a key one - and not to DrV's liking if i recall correctly?
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January 24th, 2014, 01:14 #9
Not exactly, no... but of all the things I love about C&C, the encumbrance rules in general are one of the few things I don't dig. Considering my love/hate relationship with most rulesets, I can easily live with that.
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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January 25th, 2014, 08:43 #10
And who buffers with encumbrance so so many players have said over the years. One of my favourite things about fantasy grounds is auto calculating encumbrance.
I just had a look at the new updated rule set and I have got to say nice job!Ultimate licence
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