Thread: CoreRPG - Community Extensions
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January 22nd, 2014, 15:31 #1
CoreRPG - Community Extensions
Instructions on how to install extensions: https://www.fantasygrounds.com/wiki/...iew#Extensions
The following are compatible with CoreRPG (and rulesets based on CoreRPG):
- Sidebar buttons
- Larger Merriweather font
- CSV Table Importer
- Enhanced Images (3 layers) Allows multi-layered images / maps - FGC only.
- Sign Language / Finger Spell Fonts
- CoreRPG+ Extension: Has Initiative Indicator
- Calendar timeline
- Token view options
- Generators
- Windows Saver X
- Single Window
- Session number decals
- MUSE - Map Unit Settings Extension
- ReadyCheck
- Set currency labels
- Generic dicepool
- Convert Text to Rollable Tables
- Import CSV Data to formattedtext Table
- Field Filter for Libraries
- Universal Modules
- European languages - Hebrew
- Fantasy Chat Font
- Map resize for face-to-face games. Update to v3.3.5 for compatibility
- Random Card Extension Uses FG tables to simulate random card selection (and card removal) from a card deck.
- Image Text Labels
- Combat Tracker Timer
- Basic success counting
- Marching Formations
- Hero Points
- Expanded language fonts - FG Classic.
- Golarion Languages and Fonts - FG Unity version of the above extension.
- Big fonts.
- Chatnomicon
- Change mask colour to black
- Alternative Wood and Dungeon Themes
- Random Extension
- Alternate icons
- Moodlighting
- Calendar log entries export to XML
- Notes raw XML export
- Drop lowest roll
- Moon tracker
- Audio Overseer
- Player Agency Includes World Builder, Investigator and Dear Diary
- Dice Colour Code Changer
- TTRPG Safety Toolkit
- Height Indication Extension
- Halt! Player Safety
- Assign Speaker Language
Proof-of-Concept/example extensions
These are provided as examples of what is possible. These are generally bare-bones code and need further work to fully integrate them into a ruleset.
- Chat command Roll and Keep dice
- Custom Dice Results Shows how to change the numerical results of a dice roll before displaying in the chat window - for example, Demi Dice.
- Desktop panels (post #2 and #3)
Please comment on individual extensions in the specific extension thread - keep this thread for info on new/updated extensions. Thanks!
Developers - you're welcome to look at the code in these extensions as examples of how to develop your own extensions. If you want to use the code, please be polite and get in touch with the developer who made the extension and ask permission to use their code (send them a PM and post in the relevant extension thread). Some developers may no longer be active in the community, give the dev a couple of weeks to respond and if they don't respond you have done the polite thing and should be able to use their code (as long as the extension does not specifically say you can't). If you do use other people's code please mention them in the extension - it's only fair to give credit where credit is due.
Developers who don't want other people to use their code should say so in their extension.Last edited by Trenloe; March 3rd, 2021 at 07:52.
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January 23rd, 2014, 05:44 #2
- Join Date
- Jul 2013
- Posts
- 43
Continued...
[MODERATOR] Hijacking this post to create space in post #1.
Deprecated - for reference only:
- Message of the Day Included in v2021-03
- WhisperDING Included in FG v3.3.7.
- Character selection list order by PC name Included in FG v3.3.7.
- Campaign Effects Export to Module In FG v3.2.0.
- GM PC Ownership
- Languages extension For 3.5e, PFRPG, 4E, 5E and Castles & Crusades Rulesets. Includes repeatable text scrambling. In FG v3.1.3
- Party Sheet Quests export to module. In FG v3.1.3
- Shop and Town databases Superseded by the Locations Extension.
- Formatted Player Notes In FG 3.0.3
- Extended Core Ruleset (More Character Sheet options). Now a ruleset layered on top of CoreRPG.
- Movable dice tower In FG 3.1.2
- Sticky Windows - Extension removed by author.
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Original post:
Bradmcadam's Shop & Town database has been updated by Trenloe and myself and now works with CORERPG.
The extension is available here
The Town extension adds a database for storing the general information and game characteristics of the town, links to the notable NPCs and a list of local shops.
The Shop extension allows you to set up shops with an inventory of available items and their prices, plus general description
Two associated extensions are in the works - Places and Groups.
All the best
TophLast edited by Trenloe; March 3rd, 2021 at 07:51.
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January 23rd, 2014, 22:02 #3
I assume this list is for all compatible extensions, correct? If so, does anyone know if the Languages extension is compatible? It's the one that lets you specify a for entered NPC text, and the text is scrambled for people characters that can't speak that language. Dunno where to get it (which is why I like this thread - so tired of having to hunt down stuff in the forums that should be easily accessible somewhere on the FG site... so if it's compatible, this seems like a great place to post a link to it.
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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January 23rd, 2014, 22:16 #4
I think current iteration does not yet specify Core - it needs to be added... but it does work if that is added Im sure.
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January 23rd, 2014, 23:12 #5
It works with FG 3.0, but this current version is very specific to 3.5e/Pathfinder in terms of the languages it supports: https://www.fantasygrounds.com/forum...nsion-for-3-5E and it specifically looks for the PC languages in charsheet.id-000XX.languagelist, then the <name> tag of all of the children - which is the DB structure C&C uses.
So, as damned mentions, you could edit the extension to allow Castles and Crusades to use it and you should be OK as long as the languages are OK for you.
I have plans to make it more generic, perhaps with a module activation for groups of languages similar to how calendars are activated for the calendar functionality - but that is a way off yet...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 24th, 2014, 01:15 #6
Did we ever get the language mod to a place where the in-language text was scrambled and not just a font switch (fixing various ways to cheat)?
I never claimed to be sane. Besides, it's more fun this way.
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January 24th, 2014, 05:12 #7Full License Operator - You must have a 'Lite' License to play in my games.
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January 24th, 2014, 07:10 #8Weekly Hurlements virtual tabletop rpg on TousRôlistes.fr
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January 24th, 2014, 09:53 #9
I wasn't aware that pre-AD&D 2E there was alignment languages: https://rpg.stackexchange.com/questi...ment-languages These would just have to be covered as a specific language - i.e. add your alignment to the language list for a specific language module.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 24th, 2014, 10:42 #10Weekly Hurlements virtual tabletop rpg on TousRôlistes.fr
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