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  1. #81
    Dayson's Avatar
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    I am fine with either

  2. #82
    Bridget and I are fine with either also.

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  3. #83
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    I think the session went pretty well. I hope everyone had a good time.
    Players, please post some feedback on the ruleset, features you liked.. but more importantly features you'd like to see or that existed but didn't work quite right.

    Also: I'm going to run this again..

    Started a new thread to discuss it HERE.
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  4. #84
    Had a fun time. The ruleset ran great (though I am sure you were juggling behind the scenes) All in all, a great Champions experience.

    You touched on nearly everything I saw deficient, the base STR die roll, combat modifier effects (1/2 dcv, 0 dcv, +/- cv, dbl dmg for surprise.invisible, etc.), token markers/icons for states (stun, dazed, entangled, etc.) I think you're on the right track, I really can't add anything you didn't mention yourself during the game.

  5. #85
    I had a great time. It was fun playing Champions again after all these years. Bridget really enjoyed it also for her first time playing. She actually wants to play again soon and so do I.

    I think the ruleset worked very well. As we discussed after the game, it still needs some work before release.

    I thought the combat tracker was well done. It had a nice simple but elegant approach to a very complicated turn system. There are still a few things that need to be added but it seemed like one of the strong points of the ruleset.

    The look and feel was another very strong point. The font and layout were really impressive.

    The use of Weapons and Effects to handle powers also worked very well. It would be nice to combine those together so you don't have to go to separate areas to do the attacks and apply the effects. I also liked the effects you already had available.

    OTG_Wraith mentioned some of the issues we had and you definitely needed to do some juggling behind the scenes but it helped with a lot of little things that really sped things up. The 2 biggest ones that come to mind are initiative tracking and hit/miss results (It was great not having to do the math with OCV/DCV to figure out the target number).

    Keep up the good work and let me know if you are doing a different scenario in the future.

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  6. #86
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    UPDATE May 23, 2014
    • Dragging Damage from the Chat Window was not applying BODY Damage - FIXED
    • Healing Spell Actions were not working in Spell Classes - FIXED
    • Add HEAL BODY option to Heal Spell Action.

    TO DO LIST :
    • STARTED - Clean up Spell Classes on Actions Tab
    • Remove 'Saving Throw' from Attack Action Button.
    • Fix OCV calculations in Attack Action Button.
    • Remove FLASH as a Damage Type.
    • Add Base STR Damage Button to Main Tab.
    • Rework Actions tab for Autofire Weapons (5 total)
    • Add 'DESOL' Effect.
    • Add Effects for: 1/2 DCV, 0 DCV, PRONE, INVISIBLE, REAR, STUNNED
    • Add more effects to handle specific Powers, Limitations, Advantages, and Disadvantages.
    • STR Damage needs to be adjusted by Effects.
    • Add Half DCV Button
    • Add Entangle Damage Type
    • Add Knockback Tools
    • Fix Damage Info and Effects Display Options from CoreRPG not working.
    Last edited by Blackfoot; May 23rd, 2014 at 19:21.
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  7. #87
    Awesome! Keep up the great work. I can't wait to try it again.

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  8. #88
    Hi. This sounds amazing. I looked into a VTT a few years back, but because none of them had a Hero System ruleset I never got in to it. But now... I'd be willing to get Fantasy Grounds for this. Where would I be able to add/download this Hero System ruleset you've built, or is it still not readily available to the general public?

  9. #89
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    Quote Originally Posted by Mallet View Post
    Hi. This sounds amazing. I looked into a VTT a few years back, but because none of them had a Hero System ruleset I never got in to it. But now... I'd be willing to get Fantasy Grounds for this. Where would I be able to add/download this Hero System ruleset you've built, or is it still not readily available to the general public?
    Still working on it... but keep an eye on this thread I will be posting updates here.
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  10. #90
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    UPDATE May 28, 2014
    • Added DCV Penalties for Common Effects:
    • STUNNED
    • Grabbed
    • Grabbing
    • Prone
    • Entangled
    • Braced
    • Surprised
    • Recovering
    • Climbing
    • ZeroDCV
    • HalfDCV
    Full License Operator - You must have a 'Lite' License to play in my games.
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