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  1. #271
    Blackfoot's Avatar
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    So a little update for those of you who are following this whole thing but aren't in the Champions group.
    I have finally resolved the issue with the Combat Tracker skipping folks with high speeds who act twice in a row. Plus I've added a few other new features. I've slacked off a lot on my update/version info report postings... but I'll organize one and post it up. I'm just happy to be finally done with this particular problem.

    Also.. all the varied issues caused by the CoreRPG/FG version update that happened last year seem to have all been cleared up.. so that's big too.. although I still need to finish fixing the unidentified PC thing.. which I guess is a cool feature.. but I miss the scaling numbers... and the code for the unID'd didn't come through transparently... so there is more code I need to add in order to make it actually work right.
    Full License Operator - You must have a 'Lite' License to play in my games.
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  2. #272
    Great to get the update. I;'m glad to here that you are still working on it and have made significant progress.

  3. #273
    Good Day All
    Blackfoot you have done amazing work on this project! I for one have always loved Champions since the original books came. I know you cannot share all your work, but is it allowed to share the character sheet you have made? I have no idea how to make one and would love to delve into it and learn.

    Thanks and I hope you can get this authorized to sell and make a ton of cash, I know you would get some of mine

  4. #274
    Blackfoot's Avatar
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    I'm not sure that the Character Sheet would do you much good without the rest of the ruleset to back it up... everything is tied together.

    The biggest and most awesome thing is the Combat Tracker that handles Champions segmented combat pretty much flawlessly at this point.
    (I fixed a few more issues and added a few more features to it this past month)
    OK.. so the character sheet functionality is very cool too.. but.. well.. at this point I wouldn't want to run Champions without the ruleset.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
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    FG Community Teamspeak Server: ts.fg-con.com
    Interested in Custom Character Portraits and Tokens? Contact me.

  5. #275
    Good Day Blackfoot
    Thanks for the quick reply I guess I will need to do more reading and YouTube searches for how to build the ruleset

  6. #276
    Blackfoot's Avatar
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    Good luck with that .. it has only taken me about .. 5 years and many many many hours for me to get mine to where it is.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
    PFS Fantasy Grounds Forum
    FG Community Teamspeak Server: ts.fg-con.com
    Interested in Custom Character Portraits and Tokens? Contact me.

  7. #277
    I have seen that, it is impressive how hard you have worked and how dedicated you have remained I was hoping to see a Champions game at the FG Con and take a day off work to try it

  8. #278
    Quote Originally Posted by Blackfoot View Post
    So a little update for those of you who are following this whole thing but aren't in the Champions group.
    How would one go about joining the Champions group?

    I recently picked up my 6th edition ruleset and got reinvigorated for crunchy maths character creation

  9. #279
    Is Hero Games still the holdup on releasing the Champions ruleset?

  10. #280
    Blackfoot's Avatar
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    Quote Originally Posted by esmdev View Post
    Is Hero Games still the holdup on releasing the Champions ruleset?
    Hero Games was never the holdup. They were interested when I contacted them.. 3 years ago.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
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    Interested in Custom Character Portraits and Tokens? Contact me.

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