DICE PACKS BUNDLE
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  1. #221
    We use even numbers for production and odd numbers for alpha and beta builds. And significant advances or breaks with past code the first digit. ie 5.09.04 vs 6.06.00

  2. #222
    i3ullseye's Avatar
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    Eagerly awaiting......
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  3. #223
    Blackfoot's Avatar
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    Release v0.1.2 Fixes and Updates

    A few useful things in this one but nothing too huge.
    FIXED - Hold, Abort, and Recovering toggles now display on their own line when the CT Attacks window is closed.
    FIXED - Strength adds no more than the base amount of damage to an Advantaged Attack. (AP, NND, AVLD, AD...)
    ADDED - Default DEF for NPC entangles is now the same as the number of dice. For zero the def value should be 0
    ADDED - Made Advance Turn Button draggable.
    ADDED - Action Status removal button for the GM Combat Tracker.
    ADDED - When 'Base' is selected as the adjustment type, added a String Field to hold the name of what power is adjusted. Requires 2 fields for Transfers. Added onto the bottom of the weapon data.
    ADDED - Automatic Knockback Rolling - this feature is incomplete but functional.
    ADDED - Knockback Resistance to PCs, NPCs, and functional Effects.

    EDIT: I'm going to hold off on this release until next week.. so there might be a couple more things by then.
    Last edited by Blackfoot; February 16th, 2016 at 04:59.
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  4. #224
    Very nice.

    Sorry I couldn't run tonight. :-(

  5. #225
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    Release v0.1.3 Fixes and Updates

    FIXED - Sense values were not necessarily matching with the sense selected on startup.
    FIXED - Error when handling some NPC attacks with no type defined.
    FIXED - Error when Speed is not between 1 and 12.
    ADDED - Basic KB for NPC damage rolls.
    ADDED - Check for 'does knockback' or 'does kb' properties. Allows knockback where it would not normally be appropriate.
    ADDED - Added checks to insure that Speed is between the values of 1 and 12 inclusive.
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  6. #226
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    It's amazing how the more stuff I fix/add to this thing the more issues I find. I have several kinda majorish changes that I'd like to make, some of which are perhaps a bit beyond me... others are just complex and require a lot of planning to figure out how it all comes together. Overall.. the ruleset looks pretty good though. I currently need to resolve an issue with the NPC spells tab that's kinda kicking my tail.
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  7. #227
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    Release v0.1.6 (and .4 and .5) Fixes and Updates

    I haven't posted any of the updates here for a while so I figured I'd do a catch-up post. Most of the day-to-day update info is being posted to the HERO/Champions Group.
    Release v0.1.6
    FIXED - Removed 'CAST' text from attack powers in spell classes
    FIXED - Text for Charges Changed.
    FIXED - Text for Powers List now changes with Caster Type
    FIXED - Double END on NPC Spells Tab & Counters were not working properly.
    FIXED - NPC 'Spells' Tab had several errors
    FIXED - NPC End Reserve was displaying wrong text
    FIXED - NPC END Reserve Recovery was not displaying properly
    FIXED - Active Status was not becoming visible when the Values were changed.
    ADDED - IMMUNE: knockback now works
    ADDED - Replaced CoreRPG Sidebar Window Titles
    ADDED - Changed NPC Spells Tab to Actions Tab
    ADDED - Delete and Backspace now 'Clear' damage and reset the values for STUN or BODY to full.
    Release v0.1.5
    FIXED - Minimum and Fixed damage attacks for NPCs are not working properly
    FIXED - Strength dice being displayed for Damage other than Normal and Killing.
    ADDED - Added Transform as a Special Damage Type
    Release v0.1.4
    FIXED - [EFFECTS] message was being displayed constantly for KB.
    FIXED - .5 die attacks now working properly for NPCs.
    FIXED - HtH killing damage was adding extra +1 to all rolls
    FIXED - Several issues relating to Strength Damage and Killing Attacks
    ADDED - Changed Text on Spell Class to say something more relevant
    ADDED - 'martial' property for NPC attacks to allow for proper KB dice rolling. (it adds the extra die)
    Last edited by Blackfoot; May 26th, 2016 at 15:30.
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  8. #228
    Nice! It looks like you have been busy.

  9. #229
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    Release v0.1.7 Fixes and Updates

    ADDED - Announcement Messages when Action Status changes.
    ADDED - Auto Recover every phase if 0 to -10
    FIXED - Endurance Reserves automatically recover on Post 12.
    ADDED - Cost tables are now being displayed in Disadvantages
    ADDED - Rest Heroes on Combat Tracker
    ADDED - New Graphics for Tabs and Tab Icons
    ADDED - Replaced storybox graphics with charsheet graphics
    Full License Operator - You must have a 'Lite' License to play in my games.
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  10. #230
    Ok this might be stupid question but where is the download link for this?

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