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  1. #101
    Blackfoot's Avatar
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    UPDATE July 6, 2014
    • FIX - Entangle needs to not do damage , create effect and show to the GM what is needed to get out - DONE
    • FIX - POST 12 Recovery not working for PCs - DONE
    • FIX - normal defenses applying to mental attacks - DONE
    • ADD - Presence Attacks - DONE
    • ADD - Power Activation Rolls built in power/weapon/etc - STARTED
    • ADDED Activation DC Box - DONE
    • ADDED Normal/Burnout/Jammed Cycler - DONE
    • ADDED Burnout/Jammed Checkbox - DONE
    • ADD - GM can't roll OCV from Combat Tracker - DONE
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  2. #102
    There's now a series of 10 videos up covering the first alpha test we had.

    I posted the videos in a separate thread to reduce thread crosstalk and topic pollution of this development thread. If you have any comments or suggestions on the videos please keep them in the other thread. Any thoughts, suggestions, questions or kudos for Blackfoot about the ruleset can stay here.

    Thanks guys. Here's looking forward to some great Champions games soon!

  3. #103
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    I'm currently looking into an implementation for NPC portraits that might be good for FG in general. It would allow the use of 'fitted' square or (in my case) HEX tokens (with a border and mask like the PC portraits) and the use of 'tokens' from the token box as well. My plan is to implement the PC portrait code into the NPC character sheet. This 'might' also allow for the possibility of using that portrait for GM voice in the chat window... Seems like a 'good idea'.

    I added this to Moon Wizard's Idea Informer... vote for it HERE.
    Last edited by Blackfoot; July 25th, 2014 at 19:44.
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  4. #104
    If you need a source for printable paper minis and artwork for super hero tokens check this out:

    http://www.seven-wonders.co.uk/paper...ml#roleplaying

  5. #105
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    Some very cool stuff there.
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  6. #106
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    Woot! Can't wait for this one to go public. Great work so far

  7. #107
    Blackfoot's Avatar
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    I'm having a problem with FG not saving 'scroll wheel' modifiers between sessions. Is there something I should look for?
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  8. #108
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    Quote Originally Posted by Blackfoot View Post
    I'm having a problem with FG not saving 'scroll wheel' modifiers between sessions. Is there something I should look for?
    Look at how it's done in the 3.5E ruleset - for example, the strength ability bonus in campaign\record_char_main.xml:
    Code:
    <number_charabilitybonus name="strengthbonus" source="abilities.strength.bonus">
    	<anchored to="strength" />
    	<target>strength</target>
    	<modifierfield>abilities.strength.bonusmodifier</modifierfield>
    	<description textres="char_tooltip_strbonus" />
    </number_charabilitybonus>
    Are you specifying a <modifierfield> entry for a field in the database so the scroll wheel value can be stored in the database?

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  9. #109
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    I thought I was.. lemme check... yep this is the code for the DCV modifier (one I know didn't get saved between sessions)...
    Code:
    			<number_cv name="dcv" source="combatvalues.dcv">
    				<anchored>
    					<to>cvtitle</to>
    					<position>insidetopleft</position>
    					<offset>105,20</offset>
    				</anchored>
    				<target>dcv</target>
    				<modifierfield>combatvalues.dcv.bonusmodifier</modifierfield>
    				<description>
    					<text>DCV</text>
    				</description>
    			</number_cv>
    I assume that it should be saved in the db.xml under charsheet along with the rest of the character data...
    in here:
    Code:
    			<combatvalues>
    				<holder name="Blackfoot" owner="true" />
    				<dcv type="number">5</dcv>
    				<ecv type="number">4</ecv>
    				<ocv type="number">4</ocv>
    			</combatvalues>
    In this case the saved value does reflect a +1 value (5 instead of 4) but there doesn't seem to be a 'bonusmodifier' saved there anywhere. I suspect that when it reloads the character it will recalculate the DCV number from the DEX value and 'fix' the 5 back to a 4.
    Last edited by Blackfoot; August 21st, 2014 at 03:34.
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  10. #110
    Trenloe's Avatar
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    Can you see those bonusmodifier values being stored in the campaign database (db.xml) if there is a scroll-wheel set value? If not, try typing /save in the database before you open db.xml - do the values appear now?

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