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  1. #201
    Dayson's Avatar
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    Quote Originally Posted by Blackfoot View Post
    I am thinking about starting a Champions/HERO game running every other Sunday night (Eastern time). Characters would be non-powered to start... skilled normals essentially.
    A wide pool of players will help get this rule-set tested and available sooner for use.

  2. #202
    Quote Originally Posted by Blackfoot View Post
    I listed a Champions Game for FGCon 7... the time slot will be 8 to 11 pm Eastern Time on Sunday Night.
    The event has not yet been approved but be looking for it if you are interested.
    The game is full, would you allow observers to see how the ruleset works out with multiple players?
    Last edited by Lectryk; October 5th, 2015 at 20:29.

  3. #203
    Quote Originally Posted by Blackfoot View Post
    I am thinking about starting a Champions/HERO game running every other Sunday night (Eastern time). Characters would be non-powered to start... skilled normals essentially.
    I would be interested.

  4. #204
    Blackfoot's Avatar
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    The FG Con VII game went pretty well. We hit on a few issues, some of which are already fixed. I'd appreciate everyone who played in the game sending me some notes on what issues they ran into while playing... and ideas for ways to improve things.
    Full License Operator - You must have a 'Lite' License to play in my games.
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    Interested in Custom Character Portraits and Tokens? Contact me.

  5. #205
    Tonight we are taking a hiatus from our 4 or 5 year long Pathfinder game to enter the world of Champions. Set in Millenium City this band of 6 superheroes will embark on a campaign against a serious threat against the security of the city.

    Looking forward to getting back into Champions. One of my all time favourite rpgs ( along with Runequest and The Fantasy Trip ). Not sure how easy it will be to remember the rules after many years of PF indoctrination.

    I was happy to discover that my copy of HD ver 3 still works and that the old HD character packs for 5th ed are still for sale on rpgnow.com ( $3.50 for over 100 bad guys ). With the HD to FG character converter, no manual input for this GM.

    Blackfoot gets to try his ruleset as a Player.

    I'll keep you posted on our progress.

  6. #206
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    It's like riding a bike.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
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    Interested in Custom Character Portraits and Tokens? Contact me.

  7. #207
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    Release v0.0.7 - Fixes and Updates

    FIXED - Character Names not displaying properly in Character Selection Window
    FIXED - Languages do not display correctly in the Party Sheet.
    FIXED - GMOnly value incorrect - Script Error: [string "scripts/manager_effect.lua"]:505: bad argument #4 to 'setValue' (number expected, got boolean)
    FIXED - Not displaying Effect when Mental Attacks were applied
    FIXED - The Chat Entry Box was not displaying in the correct position in the Champions 'Theme'
    ADDED - Toggle for 'Recovering' - this will set the character to HalfDCV and is removed if Damaged before the end of the segment, 'Recovering' Effect is then added until the character's next Phase.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
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    Interested in Custom Character Portraits and Tokens? Contact me.

  8. #208
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    Release v0.1.0 - Fixes and Updates

    Changed Release structure so that it uses actual decimals instead of artificial numbers (this displays better in FG)
    ADDED - Behind to list of Effects
    ADDED - Option to eliminate NPC Recoveries (and recoveries in general) when they are below a certain total.
    ADDED - Recoveries do NOT occur on Post 12 if STUN is below -20
    FIXED - Abort SHOULD remove 'Recovering' Effect.
    FIXED - Names STILL not displaying in IMPORT CHARACTERS
    FIXED - The hotkey boxes get an extra separator when you spread them across two screens
    FIXED - Adjust Default BODY and STUN Current Values to match MAX values
    FIXED - If more than one Character is ON HOLD then advancing the tracker on Phase 12 starts an infinite loop.
    FIXED - On Phase 12 ONLY - Characters who are ON HOLD do not advance to the correct Next Actor
    Last edited by Blackfoot; January 22nd, 2016 at 18:01.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
    PFS Fantasy Grounds Forum
    FG Community Teamspeak Server: ts.fg-con.com
    Interested in Custom Character Portraits and Tokens? Contact me.

  9. #209
    Looks as if it is coming along. Glad to see it.

  10. #210

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