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  1. #1
    Blackfoot's Avatar
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    Champions/HERO System Ruleset - FG 3.0

    UPDATE July 6, 2014
    • FIX - Entangle needs to not do damage , create effect and show to the GM what is needed to get out - DONE
    • FIX - POST 12 Recovery not working for PCs - DONE
    • FIX - normal defenses applying to mental attacks - DONE
    • ADD - Presence Attacks - DONE
    • ADD - Power Activation Rolls built in power/weapon/etc - STARTED
    • ADDED Activation DC Box - DONE
    • ADDED Normal/Burnout/Jammed Cycler - DONE
    • ADDED Burnout/Jammed Checkbox - DONE
    • ADD - GM can't roll OCV from Combat Tracker - DONE


    UPDATE July 2, 2014
    • ADD 'FAILURE by' or 'SUCCESS by' to rolls that Fail and Succeed - DONE
    • Another Pass on Combat mods (-X DCV, 1/2 DCV, 0 DCV, Etc.) - FIXED
    • ADD abort widget for player view in combat tracker.. this actually was working. ABORTED overlays INIT info. - FIXED
    • Rolling from combat value on Main tab (ECV) generates an error - FIXED


    UPDATE May 28, 2014
    • Added DCV Penalties for Common Effects:
    • STUNNED
    • Grabbed
    • Grabbing
    • Prone
    • Entangled
    • Braced
    • Surprised
    • Recovering
    • Climbing
    • ZeroDCV
    • HalfDCV


    UPDATE May 23, 2014
    • Dragging Damage from the Chat Window was not applying BODY Damage - FIXED
    • Healing Spell Actions were not working in Spell Classes - FIXED
    • Add HEAL BODY option to Heal Spell Action.


    UPDATE February 14, 2014
    • Modifiers 'Add' to Attack Rolls instead of the Target Number - Solution (REMOVE MODIFIERS BOX)
    • Resolved effects with 'Phase' Durations.
    • Linked Spell Class Power Points to Endurance
    • Added an option for an Endurance Reserve.
    • Added Killing Dice.
    • Added 'RESISTANT' Defense handling.
    • OCV and DCV effects are now working.
    • Effect Durations needs to check for 'Flash' Defense.
    • Add functionality for 'Drain' and POWER Defense.


    UPDATE February 2, 2014
    Combat Tracker:
    • Report new Segment to the Chat Window.
    • Effect counters are now tracking properly.

    Damage Properties:
    • Added 'STUN ONLY' Property.
    • Added 'AP'/'Armor Piercing' Property.
    • Added 'NND'/'No Normal Defense' Property.

    TO DO:
    • Damage dragged from the Chat Window does not deliver BODY Damage.
    • Modifiers 'Add' to Attack Rolls instead of the Target Number - Solution (REMOVE MODIFIERS BOX)
    • Add KILLING Damage.
    • Add more effects to handle specific Powers, Limitations, Advantages, and Disadvantages.


    UPDATE January 22, 2014
    Combat Tracker:
    • Turn Sequence issue resolved.
    • ABORT? toggle added on GM side. Automatically skips the character's next action.

    TO DO:
    • Effect counters are not tracking properly.
    • Damage dragged from the Chat Window does not deliver BODY Damage.
    • Modifiers 'Add' to Attack Rolls instead of the Target Number - Solution (REMOVE MODIFIERS BOX)
    • Add 'STUN ONLY' Effect option.
    • Add KILLING Damage.
    • Add more effects to handle specific Powers, Limitations, Advantages, and Disadvantages.

    I've started working on a Playtest Scenario.. I will be looking at putting together a couple of sessions soon.

    UPDATE January 18, 2014
    Got a few things mostly working this weekend.
    Combat Tracker:
    • Automated POST Segment 12 Recovery working.
    • Effects for Defenses working.
    • Many Effects need to be added on a item by item basis... so I may have missed some situations.
    • Turn Segments Sequence 'working' but still has some problems when the Character acts again immediately after his last Phase.
    • Still need to tweak how the turn sequence 'looks' in the tracker. Currently displays Actor's 'Phase' but does not allow for noting delayed or 'extra segment' actions. Nor does it calculate 'rolloff' for characters with the same DEX.

    NPCS:
    • Skill, Perception, Attacks, and Stat rolls working properly.
    • Complete and ready for testing.

    Character Sheet:
    • Added Damage Reduction
    • Added XP Tracking Box
    • Complete and ready for testing?

    Outstanding Issues:
    • Modifiers 'Add' to Attack Rolls instead of the Target Number - Need to Remove Modifiers Box.
    • Fix 'Damage' for Mental Attack types.
    • Type 'mental' does no body.
    • Add Killing Damage


    UPDATE January 15th, 2014
    Combat Tracker:
    • Added several more Character fields to the tracker including defense types and recovery.
    • Added RECOVER button for the GM in the Tracker.

    NPCs:
    • Created Champions specific NPC sheet.
    • Working on skill and stat roll functionality for the NPC sheets.


    UPDATE January 7th, 2014
    Combat Tracker:
    • Resolved display for other "factions" besides 'Friendly' on the client side and fixed damage colors and words for STUN vs BODY damage.
    • Damage being applied correctly.
    • PD & ED being applied against damage.
    • Resolved effects so that they are now being applied, in some cases they are not calculating the right bonuses though.


    UPDATE December 29th, 2013
    Character Sheet:
    Actions Tab:
    • Attack rolls targeting and hitting properly.
    • Temporary damage solution working but not finished yet.
    • Effects still not applying properly.

    Desktop:
    • Resolved Decal position issue.

    Reference Library:
    • Skills Module working and draggable to Skills Tab.
    • Powers Module working but not Dropable on Abilities Tab.


    UPDATE November 29th, 2013
    Character Sheet:
    Abilities Tab:
    • Detail button displaying properly.
    • Revised button graphic needed.
    • Missing box type in detail windows header.
    • Module integration unknown, no 'power' modules created yet.

    Party Sheet:
    • Main Tab: Displays correct values for Characteristics AND Characteristic Rolls.
    • Skills Tab: Displays correct values for Skill Rolls AND determines 'SUCCESS' properly.
    • Includes vestigial values from 3.5 that need removal or conversion to something useful.
    • XP Tab: Needs Love.
    • Options to turn on player access to parts of the Party Sheet not available.

    Combat Tracker:
    • Added a variety of features here.
    • Displays current initiative (DEX by Default), BOD, STU, BOD damage, STU, damage
    • Offense Displays: SPD, DEX, OCV, ECV, and attacks.
    • Defense Displays: DCV, PD, ED ... can add rPD, rED, MD, FD, PowD
    • Speed sorting for initiative adjustments needs to be created.

    NPCs:
    • Still very basic from CoreRPG... need to be updated.


    UPDATE November 14th, 2013
    I made some more headway.
    Character Sheet:
    Abilities Tab:
    • Functional but 'Detail Boxes' are not displaying.
    Skills Tab:
    • Automatically adds only 'Everyman' skills to skill list.
    • Making proper calculations for skill value.
    • Determining SUCCESS or FAILURE on rolls.
    • Cycles 'Skill Types': Untrained, Familiarity, Background, and Trained

    Party Sheet:
    • Main Tab: Displays correct values for Characteristics but not 'rolls'.
    • Skills Tab: Displays correct values for Skill Rolls but does not determine 'SUCCESS' properly.
    • Includes vestigial values from 3.5 that need removal or conversion to something useful.
    • Inventory Tab: No Adjustments.
    • Order Tab: No Adjustments.
    • XP Tab: Needs Love.


    UPDATE November 7th, 2013
    This project is moving forward again in 3.0.
    I got the stat and sense rolls working properly and now I need to carry that code over to the skills page.
    I'm working on the combat tracker, and added an extra 'damage status' box on the main page of the character sheet.
    I've been largely ignoring Endurance because I don't use it in my game but I'm thinking that I might be able to handle it 'easily' so I will probably explore adding it.
    Current Issues:
    Main Tab: All functions working properly except for targeting combat rolls, connected to the tracker.
    Abilities Tab: Almost everything is working here, just needs to be prettied up a bit.
    Skills Tab: Displays skills properly but is not doing the proper calculations.
    Inventory Tab: Straight from CoreRPG.
    Notes Tab: Straight from CoreRPG.
    Actions Tab: Was working well in 3.5e/2.9 version... now hosed.
    Party Sheet: Translating 3.5e Party Sheet to use Champions calculations and statistics.
    Combat Tracker: Coming along. Needs:
    • Connect links to Character Sheet information.
    • Attacks.
    • Defenses.
    • Deal with 'Speed' Turn pacing.
    • Create automatic Initiative Rolloff for same Dex.
    • Add Endurance with a Preference to toggle it off.

    Overall I need to tie my functions back to CoreRPG more and change them over from 2.9 references.
    Last edited by Blackfoot; July 6th, 2014 at 20:01. Reason: Adding Update
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  2. #2
    Nice, can't wait for a release. I've played every edition of Hero since Champions 1st Edition, except 6th. I have the 6th edition rules but I don't like them; I just DO NOT understand why some of the changes they made were made.

  3. #3
    Blackfoot's Avatar
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    Added some screenshots.

    Quote Originally Posted by DrakosDJ View Post
    Nice, can't wait for a release. I've played every edition of Hero since Champions 1st Edition, except 6th. I have the 6th edition rules but I don't like them; I just DO NOT understand why some of the changes they made were made.
    I have to agree with you there.

    Here are some more screenshots:
    Attachment 5976
    Attachment 5979
    Last edited by Blackfoot; May 29th, 2014 at 10:15. Reason: Screenshots!
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  4. #4
    Blackfoot's Avatar
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    Screenshots!

    Got a few more things working...
    Resolved display for other "factions" besides 'Friendly' on the client side and fixed damage colors and words for STUN vs BODY damage.
    Damage being applied correctly.
    PD & ED being applied against damage.
    Resolved effects so that they are now being applied, in some cases they are not calculating the right bonuses though.

    Need to create code to handle 'Killing' Damage.

    Here are a few screenshots:
    Attachment 5970
    Attachment 5971
    Attachment 5972
    Attachment 5973
    Attachment 5974
    Last edited by Blackfoot; January 28th, 2014 at 19:02. Reason: Changed this to a 'Screenshot' Post.

  5. #5
    So, any updates on how this ruleset is progressing?

  6. #6
    Blackfoot's Avatar
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    Tracking down minor issues and working on the Combat Tracker. Added a Recovery button to the Tracker and working on how 'Speed' is going to function... the next big piece is implementing it.
    The Character Sheet is looking pretty good overall.
    The Tracker and NPCs are the next big things that need resolution... at that point I'll probably start doing some playtesting.
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  7. #7
    When its ready to playtest let me know and I'll setup a game for it.

  8. #8
    Blackfoot's Avatar
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    UPDATE January 15th, 2014
    Combat Tracker:
    • Added several more Character fields to the tracker including defense types and recovery.
    • Added RECOVER button for the GM in the Tracker.

    NPCs:
    • Created Champions specific NPC sheet.
    • Working on skill and stat roll functionality for the NPC sheets.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
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  9. #9
    Blackfoot's Avatar
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    UPDATE January 18, 2014
    Got a few things mostly working this weekend.
    Combat Tracker:
    • Automated POST Segment 12 Recovery working.
    • Effects for Defenses working.
    • Many Effects need to be added on a item by item basis... so I may have missed some situations.
    • Turn Segments Sequence 'working' but still has some problems when the Character acts again immediately after his last Phase.
    • Still need to tweak how the turn sequence 'looks' in the tracker. Currently displays Actor's 'Phase' but does not allow for noting delayed or 'extra segment' actions. Nor does it calculate 'rolloff' for characters with the same DEX.

    NPCS:
    • Skill, Perception, Attacks, and Stat rolls working properly.
    • Complete and ready for testing.

    Character Sheet:
    • Added Damage Reduction
    • Added EXP Tracking Box
    • Complete and ready for testing?

    Outstanding Issues:
    • Modifiers 'Add' to Attack Rolls instead of the Target Number - Need to Remove Modifiers Box.
    • Fix 'Damage' for Mental Attack types.
    • Type 'mental' does no body.
    • Add 'KILLING' Damage.
    Last edited by Blackfoot; January 19th, 2014 at 07:30.
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  10. #10
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    I have both BODY and STUN damage represented in the Combat Tracker... I set up these damage levels for STUN damage... but I don't think I like 'Healthy' for the 'Normal' status.
    Code:
    		if nStun-nNonlethal < -10 then
    			sNLStatus = "Out Cold";
    		elseif nPercentNonlethal > 1 then
    			sNLStatus = "Dazed";
    		elseif nPercentNonlethal == 1 then
    			sNLStatus = "Woozy";
    		elseif nPercentNonlethal >= .75 then
    			sNLStatus = "Rattled";
    		elseif nPercentNonlethal >= .5 then
    			sNLStatus = "Shakey";
    		elseif nPercentNonlethal >= .25 then
    			sNLStatus = "Battered";
    		elseif nPercentNonlethal > 0 then
    			sNLStatus = "Winded";
    		else
    			sNLStatus = "Healthy";
    		end
    Full License Operator - You must have a 'Lite' License to play in my games.
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