STAR TREK 2d20
Page 2 of 13 First 123412 ... Last
  1. #11
    Updated utility:
    1) Added ability to turn the grid on and off on the display with a right mouse button click.
    2) Added ability to pan the map with the left mouse when the grid is locked (i.e., after selecting the tile size with the left mouse.)
    3) Bug fix for output sizes sometimes not calculated correctly when first selecting the tile size.

  2. #12
    excellent!

  3. #13
    jh79's Avatar
    Join Date
    Jan 2010
    Location
    Florida, United States
    Posts
    298
    This is sweet! thanks
    Thanks JH79
    AKA: Valorious Goodspeak: Gold Hill Dwarf Cleric
    Thaldor Hammersmith: Mountain Shield Dwarf

    Parsed full versions-5th Edition books in-game: Player's Handbook, Monster Manual, Dungeon Master's Guide

    DMing 5e content, currently:
    Lost Mine of Phandelver
    The Chosen
    Playing in Star Wars Edge of the Empire

    Ultimate Licence Holder: You play for free
    1000+ Wizards Of The Coast Miniatures used in-game
    Team Speak Address: ts.fg-con.com
    Password: Dungeoneers

  4. #14
    hawkwind's Avatar
    Join Date
    Oct 2012
    Location
    London Calling
    Posts
    2,588
    nice thread necro, I missed this the first time round and will try it out later

  5. #15

    Join Date
    Aug 2009
    Location
    Martinez California
    Posts
    47
    I'm unclear as to the purpose of this tool. I found it while trying to find a program to stretch the wonky grids in WoTC into squares.

  6. #16
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,291
    Quote Originally Posted by nytemare3701 View Post
    I'm unclear as to the purpose of this tool. I found it while trying to find a program to stretch the wonky grids in WoTC into squares.
    That's exactly what it does - resizes the map in separate horizontal and vertical dimensions to help align grids.

    There's a demo video available for download in post #1.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #17

    Join Date
    Aug 2009
    Location
    Martinez California
    Posts
    47
    Watched the video, tried to mess with it again. Still confused.

    Attachment 9357

    EDIT: Didn't mean to post yet, hadn't finished my message.

    I'm editing the full version of this map (this is just a small portion of it, for reference). The video is hard to see and not clear as to what is actually going on.

  8. #18
    1. Load image.
    2. Use cursor to draw a 'starter' square, aligned as closely to your grid as possible.
    3. Use the adjustment and arrow buttons to align the red grid as close as possible to your image.
    4. Select output grid size.
    5. Save new image.

    The resulting saved image will be scaled independently horizontally and vertically to produce squares that line up with the red grid you positioned over the image.
    When you then load the image into FG and set the grid, the grid size should exactly match the grid size you selected in step 4.

    EDIT: Looking at the map you posted above, it's possible that this tool won't solve your problem 100% because I see spots in that image where the grid size doesn't appear to be consistent. This tool really only helps for those images where the grid is consistently scaled horizontally and vertically, but the horizontal grid size is not equal to vertical grid size (i.e. the grid squares are not perfectly square). If you have an image where the grid width or height is inconsistent from one row or column to the next, then this tool won't help you fix that and you'll need to live with some degree of grid mis-alignment. Usually you can adjust this on the fly within fantasy grounds as the party moves around on the map to keep the grid mostly aligned to the image in the vicinity of the players.
    Last edited by darrenan; March 13th, 2015 at 23:22.

  9. #19
    I got it pretty close using 13.625 for horizontal & 13.583 vertical. Here it is at 50px. Put this in FG and put a 50px grid on it. Not every square is exactly perfect, but pretty close.

  10. #20

    Join Date
    Aug 2009
    Location
    Martinez California
    Posts
    47
    Quote Originally Posted by valeros View Post
    13.625 for horizontal & 13.583 vertical.
    How the heck do you get such odd values? My vertical goes from 13.500 to 13.625

    https://dl.dropboxusercontent.com/u/...RMAP_lores.jpg

    The full version of the map, which has different proportions.
    Last edited by nytemare3701; March 17th, 2015 at 21:22.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in