Thread: Custom Playing Cards
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October 20th, 2013, 23:39 #11
Yep, makes it all nice and self contained.
No worries - I find this very handy to know if the extension is actually loading and for GMs to confirm what version they are running. You can also add a nice little logo to this announcement by adding the logo="<FG graphic resource reference>" to the msg local variable. The message data structure is detailed here: https://www.fantasygrounds.com/refdoc/Comm.xcp
For example, the following will add an icon to the message with the resource name "swex_logo" which is defined in graphics\graphics.xml:
Code:local msg = {sender = "", font = "emotefont", icon="swex_logo"};
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 21st, 2013, 01:10 #12
Cool idea - I tried to improve the cards a while back for Deadlands, but my graphics skills are quite limited, esp. given the small pixel size of the card graphics.
Look forward to seeing thisFormer SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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October 21st, 2013, 14:59 #13
There was one SW ruleset that changed the card size wasn't there?
Was it Shaintar?
Might be worth a look at to give you more pixels...My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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October 21st, 2013, 17:21 #14
I only have the Deadlands Ruleset, so I can't say what else it might be.
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