-
November 7th, 2013, 23:00 #61
Just to let everyone know that I am using the 3.0 Beta test for Fantasy Grounds
-
November 7th, 2013, 23:01 #62
Server is up on both voice and Fantasy Grounds II
-
November 11th, 2013, 00:26 #63
Hmm, after coming back and using some AOE stuff, realizing some of the coolness of the changes for 3.0, the arrows make it good to see if there is stuff in the way for ranged attacks and charging; and drag and select for picking enemies is going to be real nice for AOE powers, spells, effects.
Location: Central Pa (East -5)
Ultimate License Holder
Current Campaign: Necessary Evil
Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
-
November 11th, 2013, 03:25 #64
Yes, I like being able to open folders on the GM side from the application itself, instead of having to hunt for them when I want to add maps, characters (That auto-import is handy), etc.
-
January 11th, 2014, 15:49 #65
Anyword on this campaign, I'm not sure if simply missed invites or calendar simply hasn't been taken down.
Location: Central Pa (East -5)
Ultimate License Holder
Current Campaign: Necessary Evil
Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
Discord: Mgrancey#4994
"Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks