Thread: Test Release v3.0 (beta)
-
October 25th, 2013, 00:08 #21
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,564
Updates
- [3.5E/4E] Damage result status change messages now match combat tracker status messages.
- [C&C] Labels migrated to string resources.
- [4E] Script error on damage rolls. Fixed.
- [C&C] EV incorrect for items with footnotes in PHB equipment table. Fixed.
- [C&C] Inventory containers were incorrectly case sensitive for EV calculation. Fixed.
JPG
-
October 25th, 2013, 00:22 #22
-
October 25th, 2013, 00:34 #23
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,564
Just happens to be a day I get to work on FG the most. It's only 4pm here.
JPG
-
October 25th, 2013, 21:40 #24
Hmmm... perhaps I missed some conversation on this subject, but has the typing indicator been removed for both players and GM? Using C&C, and notice that when my player types, I no longer a dialog bubble on the character to indicate that something is being communicated. Also, when the GM types, I no longer see a ghosted dialog bubble superimposed on the chat window. Is this the new normal, or is something broken?
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
-
October 25th, 2013, 22:09 #25
-
October 25th, 2013, 22:19 #26
The portraits are on, and the speech bubbles do appear in the chat window around the text that has been entered... but that's not what I'm talking about. I'm referring to the little text bubble icon that used to be superimposed on the character's portraits at the top of the FG window, above the chat window to indicate that the player was typing something. The counterpart to this was a chat bubble icon that would appear supermposed and ghosted at the top of the chat window to let the players know the GM was typing something.
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
-
October 25th, 2013, 22:48 #27
Well, it's not very secretive if you're whispering a message to another player (or the GM) and everyone else is aware of it. I thought that function should have been deprecated earlier; others may disagree but the "show player's whispers" is an option I normally turn off (or on as the case may be) so that it's a bit more like real whispering.
Cheers,
SFAliens.... Go fig?
-
October 25th, 2013, 23:02 #28
If you see a chat bubble appear then disappear without any text appearing, it doesn't necessarily mean anything - it could be people chatting with others, it could be that the person typing decided not to say anything, etc. On the other hand, as a GM running a text-only game, the other 99.999% of the time the chat bubble accurately alerts me to text that does eventually appear. It lets me know as a GM to wait to take action if there are one or more players trying to communicate something to me but haven't finished typing yet.
I would be *really* bummed if this feature was lost. I suspect it is a bug, as there are still chat bubble icons lying around in the ruleset, unused in C&C as far as my limited blackbox testing has shown. I would be totally happy with providing an Option to hide the chat icons for the Scott Fergusons out there"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
-
October 25th, 2013, 23:15 #29
-
October 25th, 2013, 23:29 #30
teXt is i think becoming less and less popular but Doc makes a very valid point - in text only games it is very useful to know if some poor player is trying to hammer out his evasive action before you deliver the coup de grace.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks