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January 13th, 2020, 02:17 #251
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There are currently no developers for this ruleset. And since Smiteworks is going to release a ruleset for the new v5, I doubt there will be one any time soon.
Vires Animi
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January 13th, 2020, 16:29 #252
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- Jan 2019
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Thank you for the feedback Viresanimi, I had thought that since there was a recent edit, it had been upadted.
Kind regards,
Naurthoron.
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March 14th, 2020, 01:03 #253
We don't stop playing because we grow old,
we grow old because we stop playing!
Now running the first installment of Horizons of the Vast, a Starfinder Campaign, and Kingmaker 2nd ed.
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March 14th, 2020, 01:13 #254
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- Feb 2017
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March 14th, 2020, 23:31 #255
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- Mar 2013
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Just found this ruleset Liking what I am seeing so far.
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March 22nd, 2020, 07:27 #256
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March 27th, 2020, 20:45 #257
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- Mar 2013
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- 48
I am currently modifying this ruleset for my Werewolf Game and Could use some help.
I have removed all the dice at the bottom of the filed to only have a D10, then I changed the functionality on the modifier box so it counts up so 1 is diff 1, 2 is diff 2 and so on. I just didn't like the math. Now I am working on making the graphics more Werewolf and have hit a block.
how do I change the offset of Button_close and Button_help. I am not sure were this lives or what I would need to put in the Frames.xml to modify its location. Is this a part of the window class? Any help would be nice. Thanks
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March 27th, 2020, 21:09 #258
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Did you look at the cross over extention in the first post? It should already be usable with werewolf.
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March 27th, 2020, 21:46 #259
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- Mar 2013
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I looked at it but it didn't seem to implement Werewolf character sheets or graphics. when i loaded it it didn't seem to really implement anything new. I looked at the files and they seem to have something to do with character sheets and even had a mage frame but I didn't see any werewolf frames. The scripts seemed to be geared towards some sort of selection to implement Mage and werewolf but it didn't seem finished and I could not get any functionality when loaded.
I also couldn't edit any of the character sheets on this to fill them in. So I was thinking that I will need to redo the characters sheets altogether once I get to that.
but for now since I don't either don't have a rule set to work with or I don't understand how to get this rule set to function I figured I would take my limited programming skills and start to learn who to make it my own.Last edited by Redwulfe; March 27th, 2020 at 22:06.
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March 28th, 2020, 02:08 #260
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Sorry for not mentioning how it works. Been a while since I used the Cross-Over extention. Once that is activated and you're loaded in: right click on the "more" button in the button left corner of the charactersheet. That gives you the option of turning a mortal (which is now default sheet) into a mage, vampire, or werewolf. Works for NPC's too.
If nothing else it may help with the programming. Best of luck with that!
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