Thread: Questions about modifiers
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October 1st, 2013, 23:56 #11
If you find the modules and make a post I'll make it sticky
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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First GM to post a game for the original FG Con!
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October 4th, 2013, 04:42 #12
My remix of the modifier module
I would agree that making a thread (or one of the others) sticky would be a good idea. Maybe even the other post I did with the updated SW supplement (i.e. user guide) should be sticky. Here is my remix modifier module.
Last edited by heyhogan; October 4th, 2013 at 23:01.
Drat. Not Again.
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October 4th, 2013, 15:24 #13
I rarely play SW so wouldn't know which modules to put in a thread. Like Doswelk says - if someone puts a few modules in a thread we can make it sticky.
Done.
Where are you modifier module? Come out, come out wherever you are!Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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