5E Character Create Playlist
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  1. #81
    Quote Originally Posted by dulux-oz View Post
    Yes - you just need to realise that the base of the triangle is 2*(2^0.5) times the "length" of the pointer - Think about it like a standard cone (with a 60-degree "spread") but reverse or "flip" it so that the base is where the pointer starts and the apex is where it finishes - like a huge arrow-head.
    I wanted to make it like the standard cone pointer, but with another line instead of the arc, as an equilateral triangle. Like the template from Xanatar’s Guide to Everything.

    07261A6B-792A-4662-972A-2DBEC5230CBA.jpeg


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  2. #82
    Anybody know how this structure has changed for the new 'filled' pointers ?

    filled.JPG

    Also I noticed that only the 'aShapeCurves' part seems to be used at the moment from the 'return aShapeCurves,aDistLabelPosition,bDrawArrow;'

    My guess would be some extra new parameter in the return... or some new extra bits in the curve structure.

    Do we have any new information on this not so 'documented/undocumented' system ?

    ( Or can we have a proper page in the Developer Guide Ruleset API Reference )

    Sorry for waking up an old thread... was thinking about custom pointers to show grid selection on my spell tokens with some horrible extra global data passing...

    Getting some way to 'add the pointers to image' from lua would also be nice...

    Thanks, Pete
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