Thread: 3.4 Issues
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July 21st, 2013, 23:11 #1
3.4 Issues
Attachment 4500
Attachment 4501
After receiving the 3.4 update, I do not have a module entry button nor is anything showing in my library. Call of Cthulhu, 3.5E/4E and C&C all work fine; it seems to be only related to Savage Worlds. Right now, Fantasy Grounds is unusable for my current gamesLast edited by sakmerlin37; July 21st, 2013 at 23:16. Reason: Added picture
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July 21st, 2013, 23:13 #2
Have you clicked the module button inside library?Did you watch this video it covers some (but not all of the changes)? https://www.youtube.com/watch?v=M5e7...hY6mBFZvhCSkOQ
Last edited by Doswelk; July 21st, 2013 at 23:16.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 21st, 2013, 23:18 #3
Also, clicking the [INIT] button produced the following:
Code:Script Error: [string "scripts/dlr_combattracker_fatechipssection...."]:22: attempt to index field 'type' (a function value) Script Error: [string "scripts/dlr_combatant.lua"]:8: attempt to call field 'getSourceNode' (a nil value) Ruleset Warning: Could not load script file (scripts/template_combatantlist.lua) Ruleset Warning: Could not load script file (scripts/template_combatantlist.lua) Ruleset Warning: Could not find template hiddennumberfield Ruleset Warning: Could not find template hiddennumberfield Ruleset Warning: Could not find template hiddennumberfield Ruleset Warning: Could not find template hiddenstringfield Ruleset Warning: Could not find template hiddenstringfield Ruleset Warning: Could not find template hiddenstringfield Ruleset Warning: Could not find template hiddennumberfield Ruleset Warning: Could not load script file (scripts/combattracker_token.lua) Ruleset Warning: Could not load script file (scripts/combattracker_token.lua) Ruleset Warning: Could not load script file (scripts/groupcontrol.lua) Ruleset Warning: Could not load script file (scripts/groupcontrol.lua) Ruleset Warning: Could not load script file (scripts/combattracker_targeting.lua) Ruleset Warning: Could not load script file (scripts/combattracker_targeting.lua) Ruleset Warning: Could not load script file (scripts/combattracker_effects.lua) Ruleset Warning: Could not load script file (scripts/combattracker_effects.lua) Script Error: [string "scripts/dlr_combattracker_fatechipssection...."]:22: attempt to index field 'type' (a function value) Script Error: [string "scripts/dlr_combatant.lua"]:8: attempt to call field 'getSourceNode' (a nil value) Ruleset Warning: Could not load script file (scripts/template_combatantlist.lua) Ruleset Warning: Could not load script file (scripts/template_combatantlist.lua) Ruleset Warning: Could not find template hiddennumberfield Ruleset Warning: Could not find template hiddennumberfield Ruleset Warning: Could not find template hiddennumberfield Ruleset Warning: Could not find template hiddenstringfield Ruleset Warning: Could not find template hiddenstringfield Ruleset Warning: Could not find template hiddenstringfield Ruleset Warning: Could not find template hiddennumberfield Ruleset Warning: Could not load script file (scripts/combattracker_token.lua) Ruleset Warning: Could not load script file (scripts/combattracker_token.lua) Ruleset Warning: Could not load script file (scripts/groupcontrol.lua) Ruleset Warning: Could not load script file (scripts/groupcontrol.lua) Ruleset Warning: Could not load script file (scripts/combattracker_targeting.lua) Ruleset Warning: Could not load script file (scripts/combattracker_targeting.lua) Ruleset Warning: Could not load script file (scripts/combattracker_effects.lua) Ruleset Warning: Could not load script file (scripts/combattracker_effects.lua) Script Error: [string "scripts/dlr_combattracker_fatechipssection...."]:22: attempt to index field 'type' (a function value) Script Error: [string "scripts/dlr_combatant.lua"]:8: attempt to call field 'getSourceNode' (a nil value) Ruleset Warning: Could not find template swscrollercontrol Ruleset Warning: Could not find template closebutton_combattracker Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages' Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages' Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages' Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages' Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages' Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages' Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages' Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages' Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages' Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages' Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages' Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages' Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages' Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages' Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages' Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages' Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages' Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages' Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages' Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages' Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages' Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages' Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages' Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages'
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July 21st, 2013, 23:19 #4
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July 21st, 2013, 23:21 #5
@Kevin - Good afternoon (or evening :P)
Unfortunately, there are no buttons within the Library window.
Also, found another error, while typing in the field available in the Library:
Code:Script Error: [string "common/scripts/list_filter.lua"]:29: attempt to index field '?' (a nil value) Script Error: [string "library:pagelist"]:1: attempt to index field 'name' (a nil value)
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July 21st, 2013, 23:28 #6
Are you using Ikael's extensions?Have you downloaded the 3.4 compatible ones?Also looks like you are running a hybrid of the COC ruleset and SW is that your own or Ikael's (never used Realms of Cthulhtu) again if so have you downloaded the 3.4 version?On a completly different note why am I not getting line returns and you are?!?!?!
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 21st, 2013, 23:36 #7
When I type /ver here's what I receive:
Code:Savage Worlds Deluxe version 3.4.0 (Build 18) Deadlands: Reloaded version 1.2.0 (Build 6) Adventure Deck version 1.2.0 (Build 3)
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July 21st, 2013, 23:46 #8
Okay, after downloading and installing Ikael's new extenions (plural), I was able to get the [MODULE] button within the Library; however, as soon as I clicked it, I received:
Code:Script Error: [string "moduleselection"]:1: attempt to call field 'setName' (a nil value)
When I tried to close the Library window, I received this code:
Code:Script Error: [string "common/scripts/list_filter.lua"]:5: attempt to index field '?' (a nil value)
Last edited by sakmerlin37; July 21st, 2013 at 23:47. Reason: added second error message
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July 21st, 2013, 23:54 #9My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 21st, 2013, 23:58 #10
That is not cool. How many of these need to be updated for 3.4 to work? I would NOT have downloaded the update if I knew it was going to break what I currently have. I just bought Deadlands: Noir, if you're correct, that should work... I'll give it a shot
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