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Thread: 3.4 Issues

  1. #1

    3.4 Issues

    Attachment 4500

    Attachment 4501

    After receiving the 3.4 update, I do not have a module entry button nor is anything showing in my library. Call of Cthulhu, 3.5E/4E and C&C all work fine; it seems to be only related to Savage Worlds. Right now, Fantasy Grounds is unusable for my current games
    Last edited by sakmerlin37; July 21st, 2013 at 23:16. Reason: Added picture

  2. #2
    Doswelk's Avatar
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    Have you clicked the module button inside library?Did you watch this video it covers some (but not all of the changes)? https://www.youtube.com/watch?v=M5e7...hY6mBFZvhCSkOQ
    Last edited by Doswelk; July 21st, 2013 at 23:16.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  3. #3
    Also, clicking the [INIT] button produced the following:

    Code:
    Script Error: [string "scripts/dlr_combattracker_fatechipssection...."]:22: attempt to index field 'type' (a function value)
    Script Error: [string "scripts/dlr_combatant.lua"]:8: attempt to call field 'getSourceNode' (a nil value)
    Ruleset Warning: Could not load script file (scripts/template_combatantlist.lua)
    Ruleset Warning: Could not load script file (scripts/template_combatantlist.lua)
    Ruleset Warning: Could not find template hiddennumberfield
    Ruleset Warning: Could not find template hiddennumberfield
    Ruleset Warning: Could not find template hiddennumberfield
    Ruleset Warning: Could not find template hiddenstringfield
    Ruleset Warning: Could not find template hiddenstringfield
    Ruleset Warning: Could not find template hiddenstringfield
    Ruleset Warning: Could not find template hiddennumberfield
    Ruleset Warning: Could not load script file (scripts/combattracker_token.lua)
    Ruleset Warning: Could not load script file (scripts/combattracker_token.lua)
    Ruleset Warning: Could not load script file (scripts/groupcontrol.lua)
    Ruleset Warning: Could not load script file (scripts/groupcontrol.lua)
    Ruleset Warning: Could not load script file (scripts/combattracker_targeting.lua)
    Ruleset Warning: Could not load script file (scripts/combattracker_targeting.lua)
    Ruleset Warning: Could not load script file (scripts/combattracker_effects.lua)
    Ruleset Warning: Could not load script file (scripts/combattracker_effects.lua)
    Script Error: [string "scripts/dlr_combattracker_fatechipssection...."]:22: attempt to index field 'type' (a function value)
    Script Error: [string "scripts/dlr_combatant.lua"]:8: attempt to call field 'getSourceNode' (a nil value)
    Ruleset Warning: Could not load script file (scripts/template_combatantlist.lua)
    Ruleset Warning: Could not load script file (scripts/template_combatantlist.lua)
    Ruleset Warning: Could not find template hiddennumberfield
    Ruleset Warning: Could not find template hiddennumberfield
    Ruleset Warning: Could not find template hiddennumberfield
    Ruleset Warning: Could not find template hiddenstringfield
    Ruleset Warning: Could not find template hiddenstringfield
    Ruleset Warning: Could not find template hiddenstringfield
    Ruleset Warning: Could not find template hiddennumberfield
    Ruleset Warning: Could not load script file (scripts/combattracker_token.lua)
    Ruleset Warning: Could not load script file (scripts/combattracker_token.lua)
    Ruleset Warning: Could not load script file (scripts/groupcontrol.lua)
    Ruleset Warning: Could not load script file (scripts/groupcontrol.lua)
    Ruleset Warning: Could not load script file (scripts/combattracker_targeting.lua)
    Ruleset Warning: Could not load script file (scripts/combattracker_targeting.lua)
    Ruleset Warning: Could not load script file (scripts/combattracker_effects.lua)
    Ruleset Warning: Could not load script file (scripts/combattracker_effects.lua)
    Script Error: [string "scripts/dlr_combattracker_fatechipssection...."]:22: attempt to index field 'type' (a function value)
    Script Error: [string "scripts/dlr_combatant.lua"]:8: attempt to call field 'getSourceNode' (a nil value)
    Ruleset Warning: Could not find template swscrollercontrol
    Ruleset Warning: Could not find template closebutton_combattracker
    Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'defensivesection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'fatechipssection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'spacingsection' anchoring to an undefined control 'damages'
    Ruleset Error: Control 'effectssection' anchoring to an undefined control 'damages'

  4. #4
    Doh, double post! :/

  5. #5
    Quote Originally Posted by Doswelk View Post
    Have you clicked the module button inside library?Did you watch this video it covers some (but not all of the changes)? https://www.youtube.com/watch?v=M5e7...hY6mBFZvhCSkOQ
    @Kevin - Good afternoon (or evening :P)

    Unfortunately, there are no buttons within the Library window.

    Also, found another error, while typing in the field available in the Library:

    Code:
    Script Error: [string "common/scripts/list_filter.lua"]:29: attempt to index field '?' (a nil value)
    Script Error: [string "library:pagelist"]:1: attempt to index field 'name' (a nil value)

  6. #6
    Doswelk's Avatar
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    Are you using Ikael's extensions?Have you downloaded the 3.4 compatible ones?Also looks like you are running a hybrid of the COC ruleset and SW is that your own or Ikael's (never used Realms of Cthulhtu) again if so have you downloaded the 3.4 version?On a completly different note why am I not getting line returns and you are?!?!?!
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  7. #7
    When I type /ver here's what I receive:

    Code:
    Savage Worlds Deluxe version 3.4.0 (Build 18)
    Deadlands: Reloaded version 1.2.0 (Build 6)
    Adventure Deck version 1.2.0 (Build 3)
    I haven't activated Ikael's version with the DL:R modules due to incompatibility. I'll download the newest one now...

  8. #8
    Okay, after downloading and installing Ikael's new extenions (plural), I was able to get the [MODULE] button within the Library; however, as soon as I clicked it, I received:

    Code:
    Script Error: [string "moduleselection"]:1: attempt to call field 'setName' (a nil value)
    Without Ikael's Library Extension, I get the above issues. That seems kinda' odd, not sure why I'd need his Library Extension to get module functionality.

    When I tried to close the Library window, I received this code:

    Code:
    Script Error: [string "common/scripts/list_filter.lua"]:5: attempt to index field '?' (a nil value)
    Last edited by sakmerlin37; July 21st, 2013 at 23:47. Reason: added second error message

  9. #9
    Doswelk's Avatar
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    Quote Originally Posted by sakmerlin37 View Post
    When I type /ver here's what I receive:
    Code:
    Savage Worlds Deluxe version 3.4.0 (Build 18)Deadlands: Reloaded version 1.2.0 (Build 6)Adventure Deck version 1.2.0 (Build 3)
    I haven't activated Ikael's version with the DL:R modules due to incompatibility. I'll download the newest one now...
    Ah-ha!You do not have the updated version of Deadlands reloaded yet!Mine is 1.3.0 build 3 (that might not even be the latest), suspect you need to wait for Deadlands update to be released!
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

  10. #10
    That is not cool. How many of these need to be updated for 3.4 to work? I would NOT have downloaded the update if I knew it was going to break what I currently have. I just bought Deadlands: Noir, if you're correct, that should work... I'll give it a shot

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