Thread: New GM - Deadlands
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July 2nd, 2013, 17:45 #11Originally Posted by chipmafia
Cheers,
SFAliens.... Go fig?
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July 2nd, 2013, 19:20 #12
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I'm used to the 4E combat tracker. For instance, when I roll an Attack vs. AC, it takes that attack roll, measures it against the AC (hit or not). Then, I can drag the damage onto the mob, automatically reducing his hit points.
I recognize the vast difference in rules (and frankly, I like SW ruleset much better though I've yet to play a game yet) but I don't guess the combat track decides whether you hit, then measure damage against toughness?
That's kinda my question. If it doesn't, the calculations aren't hard at all. Just curious.
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July 2nd, 2013, 19:32 #13Originally Posted by chipmafia
Cheers,
SFAliens.... Go fig?
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July 3rd, 2013, 06:38 #14
From what I've seen of 4e (never having played it, just read the rules and watched some FGII vids) it needs the level of automation that FGII provides, Savage Worlds does not.
Savage Worlds is meant to be fast, fun and furious and players can change things on the fly that I think that full automation would actually slow things down!
e.g. player wants to wild attack (+2 to hit, +2 to damage, -2 parry).
I can create an effect stating that the player has wild attacked, put a turn count of 1 on it and a -1 of the modifier (so that each turn it takes 1 off the turn count), this will remind me that the player did a wild attack and is at parry -2.
If the ruleset supported it I could find a condition/modifier and apply to the player that reduces his parry by -2 automatically.
OR the player can just reduce his parry by 2 on his character sheet so if I need to check his parry I just look at his stat on the combat tracker, you can be sure he will put his parry back up next turn!
Savage Worlds 3.4 (soon to be released) with Ikael's extension is a fast to use ruleset that (in my opinion) does not need any more automation, but that's my view.
Again any queries/questions/suggestions post them up PW/Ikael and myself all love Savage Worlds and FGII and want it to be the best it can be!My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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July 3rd, 2013, 11:51 #15Originally Posted by Doswelk
PS:
Originally Posted by Doswelk
EDIT: I bet discussion is going off-the-topic"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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July 3rd, 2013, 16:21 #16Originally Posted by Ikael
Originally Posted by IkaelAliens.... Go fig?
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July 4th, 2013, 20:31 #17Originally Posted by S Ferguson"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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July 4th, 2013, 20:59 #18Originally Posted by IkaelAliens.... Go fig?
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July 4th, 2013, 21:42 #19Originally Posted by S Ferguson"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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July 7th, 2013, 16:53 #20Originally Posted by IkaelAliens.... Go fig?
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