Thread: Shamans in FG
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June 9th, 2013, 13:00 #1
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Shamans in FG
Could anyone give me advice on the best way to utilize my spirit companion in FG. Should I make a separate character sheet, drag another token and remember it's HP, or is there a better way?
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June 10th, 2013, 06:26 #2
Yeah - the one time I played a shaman, I utilised a separate character sheet.
It had my defenses (just set them manually), and 1HP. I then had a situational "RESIST: 9 [+HLVL]" effect on my own character sheet which I applied to the companion anytime it was summoned (ie. pretty much permanently). This effectively means it takes no damage unless it takes 10+ damage in one hit at level one, at which point it was removed from play and the DM would just give it 1HP again when re-summoned.
I created a damage ability under the same situational power on my character sheet which was 5 + half level damage, which I would apply to myself any time the spirit was "killed".
Has the benefit of being targetable by the DM in all the normal ways, plus you get to give it a portrait and token which can help with roleplaying as its a pretty important part of your character.
All the powers (even those that originate from the spirit) however were listed on my character sheet, so I didn't have to switch characters all the time during play.Last edited by someoneinatree; June 10th, 2013 at 06:33.
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FKA Chezcaliente
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June 11th, 2013, 16:19 #3
Lesser Deity
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We did it the same way as chezcaliente. As he mentioned, its simpler to keep all powers on the PC.
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