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April 24th, 2013, 02:09 #11
The player can add the effect to their own character sheet:
Set the effect target to "Self", set the action to "Roll", add DMG: 1d6 cold (or whatever the type and dice are)
It will roll the added damage for that one attack and the effect will immediately expire, so if you're using various weapons, then you won't have that damage added to a weapon that doesn't possess it.
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April 27th, 2013, 21:59 #12
I'm not sure it actually does the math right for all that even if you do it 'right' (with the self targeted effect) we had some pretty funky results when we were using it against complex monsters the other day.
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