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December 31st, 2022, 23:42 #21
- Join Date
- Jan 2012
- Posts
- 217
Hi Rajek,
I would love to have the spacemaster material (2ed, Starstrike, Armored Aussault and Privateers- the latter because the skillsystem is like FRPG/RMSS instead of spacemaster 2ed, where skills are like RMC- the 2ed because Rolemaster shadowworlds is using parts of it in history and equipment from the Essaence Lords who ruled the galaxy 200k years ago and then degenerated in a all out war, so only a dozen of the original Duskwalker lived in an Essenceprison named Kulthea Eastern Hemisphere) on FGU and buy all immediatly- especially since now are vehicles available (5ed FGU Spelljammer got this first)- so you could place each section from a starship in the vehicle and make it target and destroyable. ERA will publish Privateer soon and I found it really nice to have both systems like for Rolemaster FRPG (ERA and FGU) available, ERA for character generation and FGU for general play. But I myself have a fulltimejob and lots of others duty so would not be able to help with such a project except buying it in the end. Anyway I could wait a few months, having not enough time to inklude it in my campaigns till they get higher in level anyway.
Thanks for your answers and of course I hope you will change horses for a time;-)
Micael
P.s. I know that is really much to ask, but if you would do one adventure for spacemaster, too, that would be a blast, because most of the old material is really sparse with maps, explecit encounters and skillcheck descriptions. So it would be a blast to have one on FGU- I have come back to Rolemaster after leaving it 1999, because I was not able to generate enough player in a german city. The main reason I came back was ERA and FGU applications of Rolemaster and even a shadowworld module on FGU, so I could easily start an online campaign where a lot of more players are available which has not to live near me.Last edited by micael; December 31st, 2022 at 23:51.
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January 1st, 2023, 01:02 #22"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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January 3rd, 2023, 23:58 #23
- Join Date
- May 2019
- Location
- Cambridge, ON, Canada
- Posts
- 44
So I thought I'd give an update here so that people aren't left in the dark for too long.
I talked with Dakadin, he is weighing his options regarding supporting a 'new' ruleset. I give him props for keeping the RolemasterClassic ruleset going on his own so I don't want to push.
To that end, I have purchased the Ruleset Wizard and am starting to look at possibly making an extension. The Spacemaster system I am hoping to create is for the 2nd Edition Spacemaster. Not anything that came afterwards. Sorry if that isn't the response people are looking for.
I just wanted to let everyone know that this discussion hasn't died. I see this thread started a while ago so I know there is interest in it. Please be patient. I will do what I can.
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January 4th, 2023, 20:50 #24
An extension is the way to go. I don't know what's involved with the Ruleset Wizard, but I certainly wouldn't recommend starting from scratch. RM2 & SM2 are similar enough that an extension to tweak bits of rules here and there will get you much of the way there, so no need to reinvent the wheel. The attack and critical tables are pretty straightforward but time consuming. The critical tables that I've done don't automate everything, but I just wanted to get something usable in my own game. Other tables, such as vehicular manoeuvres, are quite easy to set up too. Most of my spare time is taken up with game prep at the moment, and I'm no coder so when I do play around with this stuff, I tend to blunder around in the XML or LUA until it either works, or it all just stops working altogether.
There are challenges. If you want to integrate SM2 with RM2 in a Shadow World campaign then you need to be able to handle the differences in ATs between the systems (SM attack tables top out higher with RM ATs). The weapon 'marks' on SM attack tables don't tally with the MA ranks or Size caps on RM attack tables (and I understand that these are hard coded in the ruleset). Flamer criticals has secondary crits on the following round, shotgun damage caps vary with range. Fumbles are handled differently in terms of weapons failure, charge depleted or weapons fumble. Distances and weights in RM are imperial but metric in SM2. It's possible to sort but sometimes it's easier to settle for handling some stuff manually, or in separate tables that don't function as neatly as those in the table resolver.
I don't know what it would take to get a fully functional (or at least as functional as Dakadin's got RMC) SM2 ruleset, but getting something that works sufficiently well to handle most of the heavy lifting is certainly possible.
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January 4th, 2023, 21:51 #25
- Join Date
- Feb 2021
- Location
- UK, Herts
- Posts
- 134
Rajek - Thanks for the update. I for one are very happy with SM 2Ed as I still own my hardcopies and have been hoping for some version of a SM rule add/extension to compliment the FGU RM.
Good luck with it.
Regards - Rainbird
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