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April 12th, 2013, 00:32 #21
Just emailed it to ya.
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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April 12th, 2013, 04:14 #22
- Join Date
- Apr 2011
- Posts
- 2,252
Originally Posted by S Ferguson
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April 12th, 2013, 04:24 #23
Mmmmm... transparent but effective. I'll try it.
Aliens.... Go fig?
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August 14th, 2013, 16:36 #24"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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August 14th, 2013, 17:22 #25"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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January 23rd, 2014, 23:17 #26
OK, I think this thread can be un-stickied and sent to the great digital beyond...
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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January 23rd, 2014, 23:57 #27
Hmmmm.... or we could start to add some of these things to the new ruleset!
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January 24th, 2014, 03:45 #28"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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January 29th, 2014, 17:10 #29
- Join Date
- Jan 2014
- Location
- Germany
- Posts
- 404
I would suggest to add the following ruleset Enhancement to C&C:
For generated encounters, instead of entering a fixed amount of units allow to drag & drop a dice for random amount generation.
As a second step interpret the # of monsters encountered from the monster manual put in the personalities with a dice roll conversion already if possible and pass this to the encounter.
This would make life easier e.g. if you use random monster encounter tables with linked encounters, where the amount can then easily modified and passed to the combat tracker.
Is it just me experiencing this in the last version of FG V 3.02 that formatted chat box bubbles cannot be dragged to the input chat line anymore, used for a GM to speak in character? Now I can only drag and drop the chat box to the big chat window instead.
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January 30th, 2014, 17:52 #30
The great digital beyond. Isn't that off highway 61? It's got red, white and blue shoestrings and a thousand telephones that won't ring - why not a few more suggestions? It keeps the ruleset fresh and hopefully not drag it down into the quagmire it got caught in before.
Cheers,
SFAliens.... Go fig?
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