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March 30th, 2014, 17:14 #51
Just to note - the option to set the HP exists with an NPC but not a Monster. Perhaps that functionality could be brought over.
Personally, sometimes I want to set the HP of NPCs, and sometimes I let the CT generate randomly."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
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March 30th, 2014, 18:13 #52
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I guess I can't understand someone who just uses a module "as is". After all, the module creator can't make up stats for *every* mix of player's character class and level, plus the vagaries of how much damage they've taken up until this point in the adventure. I ignore the HP in modules - after all, it was just the module creator's idea of the proper HP, and I'm the final arbiter of monster strength in my setting - and let it roll them automatically. I might even adjust them a bit *during* combat, if the players are rolling particularly well or particularly badly. The module creator can *never* know in advance what's going on in my game.
If all I'm doing is dropping in what someone else wrote up and playing it as is, what's the point of a CK (GM)? The computer can just run it by itself. My job is to keep things balanced and fun *during* the game, which many times means adjusting stuff on the fly.
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March 30th, 2014, 18:19 #53
Different people GM their games differently. IMHO asking for another option to pre-set HP is a perfectly valid request. Adding this option would not take away GM freedom to change the HPs as needed during an encounter.
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March 30th, 2014, 18:31 #54
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I would change the monster HP during combat in the CT as well if dire need arises, though not evident to the players and only seldom. It's a balance between challenge and survival. Though I really would like the option to preset HP, as both would not eliminate each others use.
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March 30th, 2014, 18:32 #55
The option would be a good one to enable. As above, I do a hybrid approach, but everyone does it differently. I can see ad hoc adjustments not being a big deal if you have a small group to do, but when you get into the realm of setting PCs to face heroic odds, for example a party of seven facing a 7:1 mass combat outnumbered situation, it would be too much to continually adjust.
More functionality that you can decide to use or not is a step forward in my opinion."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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